I managed to convert the Altarians and Alexinians now, but the Arceans and Drengin are ruthless. Definitely need some military powers to fence them off. Just trade and bribing is not enough.
End of quote
Ha! - I was completely on the wrong track there. Turned out we had simply missed acquiring Diplomatic Translators from the Carinoids. CRITICAL MISTAKE!! We backtracked to the point when those guys had it ready, made MUCH MUCH better deals with everybody, and played the following years thru again. Needless to say with much more forte and success in all our activity.
With a good domination going on, the AI treat you with respect and no serious war threats are thrown at you. They seem happy and content taking out weaker races and each other instead
We proceeded to flip the Altarian capital the same year as reaching CultMax (87-10). That is finally some proof that flipping even capitals can be done, at Maso and without Cultmax. Required lots of Influence bonus though, including the three early wonders. Alexinians went soon after, Drengin and Yor few years later. Carinoids put out a huge and very impressive resistance, and actually never succumbed to our way of thinking. Truth is, the Arceans precursor PQ52 system was even closer at flipping!! Would have been charming to try turn that 30M pop over too, but it was all over by 93, this time as cultural conquest.
(Somehow those counters seemed to work little funny. We had one crash during '91, had to reload, and that seemed to reset them again.
My suggestion for culture game now is building massive production and really focusing on tech deals early on. Stay on top of the AI to avoid wars. Make sure to
dominate the game! Regarding abilities, it seems that choosing 60% influence is no better than picking strong production points, and building some awesome powerhouses serving as constructor factories. This because a really focused effort with 243% star bases seems to be very necessary anyway.
However, that is a "Rare" statement. I am really intrigued what happens with Abundant. Rare has so few planets, hard to flip, that the snowballing tends to be minimal. Wondering how different story it may be with Abundant... With the confidence of having that one under belt, maybe we can face that challenge next
(Plus, want to try our luck again with Alt-N and the PQ roulette again

)
I also think we have now nailed the optimal tech+ wonder+achievement path down pretty well, at least for the cultural approach. Should document it little better perhaps.
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