Float numbers and strange percentages

Hi!

Which numbers look easier and more informative, 12.3 or 12, 14.7 or 15? The answer is obvious. Float numbers can be used for internal calculations, but it is advisable to display them rounded. But the 24% and 48% confuse me the most. Where are the missing percentages lost? In mathematics, there is a concept of a whole (100%), three quarters (75%), a half (50%) and a quarter (25%). It seems to me that the phrase 'weapon reload time decreased by a quarter' sounds much better than the similar phrase with 24 percent. For values ​​given as percentages, it is much better to use numbers that are multiples of five and ten.

8,174 views 5 replies
Reply #1 Top

The answer is obvious, you do not look at numbers, because they cause brain damage from sudden strain.

In actual reality, more accurate numbers are better, even though it would be useful to have damage per unit of time shown to have an even better understanding.

It is advisable, that people know the systems in detail, otherwise it is downgrading the ability of a player to grasp game mechanics and numbers without being forced to read files, which is what youre trying to steer steer game devs into, steer people into ignorance, then read the files, be one of those with an unfair advantage versus those who do not know which files to read where.

Perhaps there is not such a zero-sum instigation, but showing even 2 decimals is very fine thing. Same for economy, you see exactly how much things improve.

Rounding for deemed simplicitys sake because you feel like it, would make the players much less informed.

I think it would be useful to have a mode, which doesnt use numbers. When rounding up everything, that you get only a rough estimation that gives a wrong impression. Exact numbers, up to 2 decimals is an awesome feature and trying to downgrade a game because you feel like it ? It is a very self-centered view that would try to worsen the game experience for other players, which you seem to disregard.

Reply #2 Top

We all want to make the game much better. From my point of view, any constructive criticism regarding the game is appropriate. I really love floating point numbers. I even studied complex numbers at university.|-)  

Reply #3 Top

Check the internal mechanics: is it really "24% off" or is it "~25%" but rounded to 24% for accuracy?

Reply #4 Top

I've already checked. 24%, 48%, 36%, 72%, and so on. You can check too.

Reply #5 Top

Hey, the reason for float numbers as opposed to "cleaner" numbers is that while it may be easier to read 3 over 3.1, however, imagine there is a 10% buff. So now the weapon does 3.4 damage, but would still be rounded down to 3
OR if it was 3.2 + 10%, then it would end up rounding up to 4, but on player UI it just jumped from 3 to 4.

Usually, players who care for weapon stats, want them as precise, as possible. So that's the approach we went with :)

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