Solar Farms Increase Pollution

Title:
Solar Farms Add Pollution Per Level Instead of Reducing It (Confirmed Misbehavior in GC IV vX.XX)

Description:
In Galactic Civilizations IV, Solar Farms—presumed to be pollution-reducing improvements—are currently adding pollution to planets. This occurs per improvement level and contradicts their intended eco-friendly function. I confirmed via repeatable in-game experiments that pollution drops when Solar Farms are destroyed, suggesting they apply a positive pollution modifier rather than a negative one.

Steps to Reproduce:

1. Build up pollution heavy planet.

2. Build Solar Farms

3. Destroy Solar Farms

4. Watch pollution plumet.

OR

  1. Build multiple Solar Farms on a planet with no manufacturing adjacency bonuses or industrial buildings.
  2. Observe the increase in planetary pollution despite lack of typical pollution sources.
  3. Remove one Solar Farm and note the pollution drop (typically ~2% per level).
  4. Repeat for additional farms to confirm scaling behavior.

Observed Behavior:

  • Solar Farms cause a ~2% pollution increase per level.
  • Removing a Level 3 Solar Farm drops pollution by ~6%.
  • Removing five Solar Farms dropped pollution from 82% to 35%.

Expected Behavior:

  • Solar Farms should either not contribute to pollution or actively reduce planetary pollution.
  • Pollution modifiers should scale negatively with improvement level if tagged as eco-beneficial.

Suspected Cause:

  • Improper tagging of Solar Farms as pollution-generating structures.
  • Sign inversion or inheritance from incorrect improvement class.
  • Level-scaling logic applying pollution bonus instead of reduction.

Additional Notes:

  • Solar Farms require Gigamass to construct, which is not refunded when destroyed—making this bug resource-costly for players who pursued eco-strategy builds.
  • Player strategy was significantly disrupted across multiple planets due to misleading pollution mechanic.

Suggested Fix:

  • Review pollution tagging on Solar Farm improvements.
  • Adjust level-scaling to apply negative pollution modifiers consistent with intended function.
  • Consider refunding Gigamass or issuing patch compensations for affected players
5,382 views 4 replies
Reply #1 Top

Hey thx for the detailed report. I just tried to reproduce it in my current game and it successfully reduced the amount of pollution on my worlds. The tooltip was also correctly showing the % reduction. The XML entry for the Solar Farm is also correct. So it looks like something may be up with your particular game. It would be helpful to get a save of your game in which you saw this behaviour. Can you share it at https://discord.gg/galciv ?

Reply #2 Top

Just added to Discord and @'d you. I am not super discord savvy. Let me know if you need anything else. Not mad or anything, just an odd bug I figured I would call out.  (And had LLM write the bug report)

 

Reply #3 Top

I just retested this. On planet AI there is a single solar farm on this save. Pollution sits at 51%, once you destroy solar farm, pollution drops to 45%. 

Reply #4 Top

Yup, I was able to reproduce it with your save file. Thank you for sharing it ! I've forwarded it to the team so they can look at it.

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