Charged ship items

I wish we didn't have to reselect charged ship items after there charges have been used up. It seams like they set their charges off and then I'm looking at menues to re select them rather then enjoying the fights. For example I am using dirty Bomb 2 charges I have 6 capital ships with it equiped I enter a fight they shoot them off and right as the fight is going on im in menues re selecting them so I have them again to use as the fight continues. I miss the fight and then the game just becomes clicky. Please fix, let them be a permanent thing that has a cool down or something then we can swap them out when we choose diffrently.

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Reply #1 Top

You're complaining about consumables which are intended to have limited charges then vanish. The only way around it that I can imagine would be to have an option where you can set them to auto-purchase a replacement, sort of like scrolling through TEC Enclave garrison commands - offensive, defensive, or stay home. Perhaps a default setting of expire on use, and an alternate of reorder after consumption? Some permanent items already do have passive v active states, though that is automatic.

 

FWIW I almost never purchase consumables as I consider them poor value for resources. The permanent upgrades - Beam Modulator, Energy Accelerator, Heavy Gauss Slugs etc all need to be unlocked before you can build them though. Actually, if you've 6 cap-ships all firing off Radiation Bomb, aren't you wasting a lot? While it is AoE, it doesn't stack.

 

As for looking at menus, why not simply pause the game? Or are you talking PvP?