Hello again,
i found another weakness in the AIs behaviour..
We've played 3vs3 on Gateway (my favourite Rebellion map) with 4 unfair AIs (2 Aggressive, 1 Defensive).
Next to my cluster was a plasma storm, three phase lanes from my planets ended there.
I played Enclave and had all planets garrisoned.
So, inside the storm it's impossible to fire rockets or to start fighters. Therefore the battles are really slow, especially with TEC and Vasari if they tend to built a Knarak, Javelis and Carrier Fleet.
They frequently flew to the storm, later on with 1500-3000 fleet supply, and hang and stacked there forever just because of my garrisons frequently sending in light ships (250 supply per Planet). Which they easily destroy but it takes way to long for them because of their fleet composition. Like a gameplay loop.
I call this a ship sink
Even with attacking their planets and finally defeating there home planets, their fleets sticked to the storm. They should pass by or try another choke point (the first should be an easy task for an ai I guess). In rebellion, the enemy tends to retreat way earlier. In Sins II often to late, especially because the gameplay is faster than in rebellion.
Besides that the overall (ai) performance was not that good either. Our member got in trouble because his fleet were everywhere, but not defending his planets (they had like nothing on them as well, only one star base after he nearly got eradicated. He refused to build more defense anyways).
It took a while for the enemys to send the first death ball, I was ready then. Afterwards we crushed them easily.
Of course it's hard to find the right balance, I don't like to get crushed after few minutes into the game as well because of a over performing ai. But I think few months ago it was harder to stand against hard ai - and this time it were against 3 unfair.
Never mind!
See ya.