Massive Space 4X Strategy Game, Galactic Civilizations IV Version 3.0 Now Available
A year’s worth of feedback, suggestions and general improvements make their way into Stardock’s massive update. Join us today from 1pm - 3pm EST for a livestream event on Steam!
Stardock Entertainment has released the v3.0 Hyperlane Update of its space strategy title, Galactic Civilizations IV. The update introduces major new features such as Hyperlanes, Fleet Supply, a new Map Generation System, updated AI and hundreds of changes based on player feedback over the past year.
“We’ve been pouring through fan feedback for over a year on how to make GalCiv even better,” said Brad Wardell, CEO of Stardock Entertainment. “We’ve tried to address everything, and then some, of what players wanted like more strategic options, more interesting map generation options, better AI, better late game performance, user interface improvements and a lot more.”
Some of the major updates include:
Hyperlanes. While Galactic Civilizations has free-form map movement of units, Hyperlanes provide direct lines between distant stars allowing for very fast travel between disconnected sections of a sector.
New Map Generation. The map generation system of the game has been remade and now includes new options when setting up a game.
Fleet supply. To allow for more strategic options during war time, civilizations have a Fleet Supply cap that is increased by technologies and planet improvements to make different starship designs more distinct.
Adaptive AI. At higher difficulty levels, AI can adapt their difficulty if they are losing to ensure a more challenging game. Moreover, at all difficulty levels, the AI has been significantly improved.
Major UI improvements. Dozens of updates, big and small have been made to the user interface of the game to streamline player interaction.
Performance overhaul. Maps have been made bigger and more stars in a map are supported to go along with a year-long effort to optimize the game engine’s performance. This should be particularly noticeable on lower end hardware.
Balance wishlists implemented. Stardock painstakingly reviewed posts on its forums, Steam, Reddit, third-party forums, etc. on balance suggestions, wishlists, etc. and implemented them after careful review.
Visual Updates. The engine received a major update to intelligently anti-alias ship components with each other on a ship to make starships visually look better on screen.
Better Steam Workshop integration. Players can design and share their ships online. Version 3.0 is more responsive, requires fewer steps and generates higher quality screenshots for modders.
DLC updates. All of the released expansions and DLC for Galactic Civilizations have received updates over the past year to provide additional content and features for those who have them.
The award-winninig Galactic Civilizations series is the oldest actively developed space strategy game series starting with its first beta release in 1993 for IBM’s OS/2 operating system.
New Gameplay Changes. We have worked on lots of new gameplay features that will introduce the fleet supply, hyperlanes and new map generation.
New and Updated UI. We've introduced new UI for players in the Civilization Data and Graph Screens, along with a Civilization Focus and Modding button and an updated War Aims UI.
Quality of Life Enhancements. We enhanced some AlienGPT Generation times, AI behaviors and the visuals of the game with the updated anti-aliasing.
v3.0 Hot Patch
Ships
Fixed an issue where attacking an asteroid mining base with an Assault Shuttle would cause the game to become stuck on a turn, locking the game
v3.0 Hot Patch
UI
Fixed an issue where strategic icons stayed the same size while zooming out effecting resolution and gameplay performance
v3.0 Change Log
AI
AI players at higher difficulties adapt if they are losing based on their difficulty level
Godlike AI difficulty multipliers have been reduced from 3 to 2 and 5 to 3
The Incredible AI economy buff has been increased from 2X to 3X
Siege fleets are now considered by AI as a possible initial attack fleet when declaring war
Increased AI priorities on key improvements
Improved AI ability for technology selection
Reduced how often AI will ask for Tribute
AI no longer takes diplomatic or difficulty level into consideration when valuing trades with players
AI is more likely to demand tribute
Increased the likelihood of early game aggression by aggressive Civilizations
AI is significantly better at optimizing planets with adjacency bonuses on choosing where to place improvements
AI players are more likely to build counterculture starbases to fight culture flipping tactics
AlienGPT
Fixed an issue when players generate an Artificial Custom Civilization and the loading screen will not appear
Added a tooltip to the Browse button
Added in a notification to sync the Steam Workshop to fix the issue where players are unable to sync downloads
Custom factions first encounter messages have increased in variety
Anti-Aliasing
Enhanced the anti-aliasing option to improve the look and appearance of ships and structures in the main map view, Battle Viewer, Ship Designer, Fleet Details Screen and thumbnails
The anti-aliasing UI has been changed to an on and off button
Battle Ratings
Adjusted Battle Rating calculations to make them reflect who will win the battle more accurately
Civilization Achievements
“Innovation Complex” is now a Civilization achievement rather than a 1 per planet structure
Camera Zoom
Enhanced the performance of zooming out on a map, especially at galaxy view
Maximum camera zoom has increased
Events
Updated Warfare events to support endings where the Civilization isn't the aggressor but is winning the war
Reduced maintenance of several event related improvements
Fleet Supply
Added in the new Fleet Supply Stat which is the Total Logistics of your ship
If you run out of Fleet Supply, you can’t produce more combat/military ships
Fleet Supply is added when a ship is either built or awarded through techs or traded
Fleet Supply is taken away when a ship is decommissioned or gifted away
New series of improvements and tech unlocks have been added to increase Fleet Supply
Fleet Supply has been adjusted so players now start with 250 + 250 more for each map size difference
Hyperlanes
Added in Hyperlanes which allow fast travel through natural occurring lanes that are connected through stars
Hyperlanes heavily reduce the movement cost of ships allowing them to travel far distances
Once players unlock Subspace Scanning, Hyperlanes will appear once detected
Gameplay
Ship range from various techs has increased
Nebulas cost 2X as much to move through as before making them a significant geographical barrier
Tech inflation reduced from 3% to 2%
Fixed a bug that was causing wars to end even though the player was winning, and the war made the player look like they lost
Improved balance with weapon manufacturing costs
Fixed an event that spawned AI Civilizations that players are supposed to be at permanent war with, but the AI Civilization asks for peace after spawning.
Orbital manufacturing tech given more priority
Base Civilization Logistics increased from 10 to 12
Graphics
Fixed the appearance of Subspace Streams in older saves made before v3.0
Localization
Localized new 3.0 features in all available languages
Map Generation
Implemented New Sector Layout and Hyperlane Frequency Sliders
Stars now form in clusters within a sector
Gigantic galaxies are bigger
White stars will have more planets
Single sector has been renamed to Standard Mode
Added more stars for each Map Generation Setting
Orbitals
“Starship Specifications” policy moved back to “Orbital Manufacturing” tech
“Orbital Embassies” now requires “Emissaries” tech
Planets
Mars and Artemis wealth increased from 0 to 1
Volcanic world wealth minimum increased from 1 to 4
Special resource chance on Volcanic worlds increased from 20% to 30% per tile
All world types now have at least a 1% chance of spawning a special resource
Radioactive worlds now have a 20% chance of spawning a special resource
Planetary Improvements
Improvements get slightly more expensive to build as the planet gets developed
Financial District benefit increased from 3% to 5%
Fixed missing description for Planetary Fleet Command improvement
Colony Capital maintenance reduced from 4 to 3
Ship Designer
The Ship Designer window will let players change hulls without going into cosmetic mode
Ship thumbnails are higher quality
Fixed broken tooltips in the ship designer
Shipyard
Fixed a bug where Research Missions can be queued up even when the player has no Promethion
UI text now explains ship terms more clearly
UI
Added a new context button to decommission ships that will ask a player for a confirmation and refund credits when decommissioned
Fixed missing description for Planetary Fleet Command improvement
Added in Nested Trade Resources tooltip to the top of the screen
Fixed a bug where the Small UI Turn button disappeared
Fixed the Steam Workshop sync button from appearing multiple times and not syncing correctly
Adjusted Civilization Focus for Research to effect Planetary Research
Added in the new Civilization Data Screen, this screen displays all Civilization bonuses
Added in the new Civilization Graph Screen, this screen allows players to select another Civilization and compare their stats to the selected Civilization
Added in the new Civilization Focus UI, the UI allows players to select and boost a certain area of focus by 25%
Growth (+25% to population growth)
Economy (+25% to GDP)
Research (+25% to Research)
Military (+25% to Military manufacturing)
Manufacturing (+25% to planetary manufacturing)
Improved the War Aims UI to fill up in a certain direction based on if the player is winning or losing the war and is from the perspective of the player
Added in a modding button to the main menu that brings the players to the modding website
When the game is in full screen the UI will automatically select the best UI size
Added in new Splash Screen
Fixed a typo in the Strengths and Weaknesses for the Krynn
Fixed an issue where AI manufacturing data did not appear in the Timeline screen
War of Annihilation
War of Annihilation now cannot exceed 120 turns in duration
Workshop
Fixed an issue where players were unable to edit and upload their custom ship designs to the Steam Workshop
V2.96 Change Log
Version Update
Version 2.96 has been incremented to 2.99 and is accessible for players on the new v2.99_legacy Steam branch. The legacy branch can be used if players do not want to update to version 3.0
Loved you keep working on the game, today i achieved my first victory on divine level difficulty and i feel very proud, i turbocharged the citizens, choose the most powerful traits ( ancient and emphatic ) and got diplomatic victory once my detractors vanished. I like how well though are the civilizations, and although i can do it myself it would be cool if you feed at least some pages on the internal philosophy of each civilizations (terrans and drenghi are easy but luxar, torian and onyx hive not so much) with some insight on how playing some civs make be felt differently than others
As technical issue its just my achievements dont appear on epic, its a bit annoying
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