Modifying Altarean loses Turn 3 decision

  I was playing around with the Population editor, and made a Neo Altarian race with +2/+2/+2 instead of +6 to social.  When I started the game, I did not get the turn 3 choice with Council of Sages.

  WAD or Bug?  I am still Ancient.  And to be honest, I don't really care, the random placement of the special Altarian building was pretty pathetic and ignored both tile boosts and adjacency.  But I would like some clarity, and possibly the ability to choose to play one of the main races paths / stories.

  Edit:

   I switched back to the Altarians to test something, and again I got an event on turn 3 about finding something near my home planet instead of the 3 choice Altarian choice.  Turn 4 I got a the "choose the specialization of your next pop"  I never got the Altarian choice offered.

   When I reloaded from game start, I did get the choice, but the council of sages showed in a really strange location, and not on the +3 science tile with 2 neighboring +1s I had expected, and when I deleted it I could not rebuild it.

    Reloading several more times sometimes got me one event and sometimes another.

7,168 views 7 replies
Reply #1 Top

  Just started a game in Arnor, did not get the turn 3 choice.  No idea if this a bug or wad.

Reply #2 Top

What civs were you playing ?

Reply #3 Top

Quoting Draver, reply 2

What civs were you playing ?

   Basically Altarian - Altarian phenotype, ancient, empathy, too much social, but I changed the points around to give my ships more speed and range.

 

Reply #4 Top

  When I loaded up as 2.95 Arnor and started a game as the Altarians, I also did not get the turn 3 choice / building.  Did they change this?  Further, the main screen says Megastructures, not Tales of the Arnor.

Reply #5 Top

I'm really not sure about the 3 choices building. I personally use a mod from Sarellion that gives you the building on turn one and lets you decide where to put the one you choose. I used to not get the event that give those building either with a custom made civilization. Having said that I did forward your issue to the team.

As for Tales of Arnor, that's normal. The screen hasn't changed. If you go in the Mission menu you should see the Tales of Arnor scenario if you have it correctly installed. You will also see the Nyx as a playable race to play.

Reply #6 Top

Quoting Draver, reply 5

I'm really not sure about the 3 choices building. I personally use a mod from Sarellion that gives you the building on turn one and lets you decide where to put the one you choose. I used to not get the event that give those building either with a custom made civilization. Having said that I did forward your issue to the team.

As for Tales of Arnor, that's normal. The screen hasn't changed. If you go in the Mission menu you should see the Tales of Arnor scenario if you have it correctly installed. You will also see the Nyx as a playable race to play.

  Thanks for telling me about the mod.  I uninstalled the game and it worked once, then it didn't work.  I'll look into that mod.

   I checked, the Nyx is a playable race and the mission is available.

   And that game crashed on me again.  I hit submit.

 

Reply #7 Top

You're welcome! The mod in question is named: Homeworld Events buildable 2.2 and can be found at https://www.galciv4.com/mods/manager. I also included it in the Bundle of mods you can find at the same link.

As for the crash, maybe it's the alt-tab that's causing it ? Does your game crash often ? Or did you mean something else ?