Suggestion about fire distribution

When I command my fleet to attack all targets of specified type (attack all Ravastras, for example) my ships distribute fire to prevent overkill and so that enemy's ships would withstand 3-4 volleys of fire before going down. While this works just fine in the beginning of the game, later on every race (especially Vazari) gets opportunities to regenerate in battle. So, often, the enemy's ships would survive not 3-4, but 10-15 volleys before going down due to regeneration, which makes it more effective to just command fleet to attack individual ships with overkill, than to give the enemy opportunity to regenerate at an enormous speed.

To fix this, I would suggest adding a fleet management option to adjust the intensity of distributed fire. In other words, I want to be able to, by commanding fleet to attack all targets of specified type, distribute forces so that they would focus more on individual targets, thus killing them in 1-2 volleys instead of 3-4.

5,247 views 2 replies
Reply #1 Top

Hello!

Thank you for the suggestion, to be clear you want an option to determine how focused the distribution of a fleets targets are? It may also be worthwhile for you to join the discord an mention this there, we have a channel where people vote on suggestions proposed to better show community interest to the team

Reply #2 Top

Quoting RammaStardock, reply 1

Hello!

Thank you for the suggestion, to be clear you want an option to determine how focused the distribution of a fleets targets are?

Exactly, I think it would be a great fleet control option. Setting it to "low focus" would prevent overkill when fighting fleets without regeneration in battle, and setting it to "high focus" would make the fleet more efficient when fighting fleets with high regeneration, like Vazari, at the cost of overkill.