Ship Capture STILL not fixed

C'mon; You give us a bigass bug fix release, but the ship capture fix wasn't in it? 

Ship Capture used to work just fine - then your update broke it.  Fix it already!

9,572 views 7 replies
Reply #1 Top

Hello, the ship capture is working fine on our end. Do you use assault shuttles, when trying to capture a ship? How many do you use? What does it say in combat log?

Reply #3 Top

Quoting Zabik_2, reply 1

Hello, the ship capture is working fine on our end. Do you use assault shuttles, when trying to capture a ship? How many do you use? What does it say in combat log?

Buopoth - "100% chance to capture ships defeated in battle." 

Ummm, - no.  100% chance ships are destroyed in battle.  Every time. 

Reply #4 Top

Thanks for your reply. I can ot say that shuttles have been capturing anything; Not only have I not tried that yet - I have yet to see that technology on the tech tree of any races I have played. Can you please tell me what I must do to unlock that feature?

Reply #5 Top

Quoting IpityU, reply 4

Thanks for your reply. I can ot say that shuttles have been capturing anything; Not only have I not tried that yet - I have yet to see that technology on the tech tree of any races I have played. Can you please tell me what I must do to unlock that feature?

If you are talking about the Assault Shuttles and/or transports all the races have them.
They are opened by a tech which can vary by race.
If they are not in your game then you need to verify your files and if they are still not there then you have found a bug.
If you go to the Tech tree in game and search for Assault Shuttles you should be shown the tech needed.

Reply #6 Top

Sadly I cannot presently do this as a result of Hurricane Milton.

Can you confirm the shuttles are part of the base game and not an expansion?

can anyone confirm they use the same game mechanic as the Buopoth and other capital ships?

 

Reply #7 Top

Hey, shuttles are part of the Warlords DLC, and use a different mechanic. As noted in steam thread, we did let the team know about the Buopoth bug. Thanks for bringing it up