(INSIDERS BUILD ONLY) v2.7 Hot Patch Changelog

Hello, 

We are working on a hot patch for 2.7 that includes some QoL updates to the Species system as well as a few bug fixes. Please read below for details.   

To enable the patch, please do the following: 

 Steam 

  • Select Galactic Civilizations IV from your Steam Library list. 

  • Right-click and select "Properties." 

  • Select the BETAS tab. 

  • From the dropdown, select "Insider" and click Close. (if you don't see this option, restart Steam.) 

Steam should pull down the changed files; if you ever want to return, do the same as above but select "default." 

 

Epic 

  • Open the Epic Launcher 

  • Select "Galactic Civilizations IV: Supernova - Insider's Edition" 

  • Install and play! 

 
Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues. 

v2.7 Changelog


  • Added details to Insectoid description to indicate they get a Resistance bonus 

  • Updated Aquatic to be referenced as Mer to reduce redundancy with Aquatic Biology 

  • Updated Cyborgs not to have Growth 

  • Updated the  Scryve to be Reptilian  

  • Renamed Cybernetic Phenotype to "Artificial" 

  • Renamed the Silicon Phenotype to "Onyxine" 

  • Updated the Manufacture Citizen Executive Order and the Manufacture Citizen Planetary Project only to produce Citizens of the Civilization's Species. 

Species Pack DLC 


  • Added details to Arachnoid description to indicate they get a Soldier Ability bonus  

  • Hitting the "back button" while in the Choose Species screen now provides a popup if a change has been made to confirm the player wants to exit. 

  • Added "Copy" button for "Choose Species" screen. 

 

   

7,579 views 2 replies
Reply #1 Top

Prob not the right place to report bugs but not got time to look for the right place...

BUG:  Corvette's hit points are flat currently, not multiplier like they should be... arguably multiplier 25% is a bit low when it does work they only have 8 hit points....

Bugged current version 8+0.25 (rounded to 0.3) = 8 hit points... (Need 0.5 to round up) -  When you fix it to intended it will be 8 x 1.25% = 10 Hit Points.

Balance...

The Officers satellite 200% bonus and Top Gun Academy 70% are ridiculous imo - This encourages combat ships to only be built from 1 or 2 shipyards only - okay on tiny galaxies but then too big an advantage against AI which isn't smart enough to follow suit.

In my games I modded Orbitals to 10% hit point bonus, officers to 20% and Top Gun Academy to flat 2 hit points (only beneficial to fighters/bombers in long run - Evasion bonus would prob be better)

Though my modded bonuses are small the satellites are still well worth building - The bonuses really don't have to be excessive.

 

Reply #2 Top

Quoting MacsenLP, reply 1

Prob not the right place to report bugs but not got time to look for the right place...

BUG:  Corvette's hit points are flat currently, not multiplier like they should be... arguably multiplier 25% is a bit low when it does work they only have 8 hit points....

Bugged current version 8+0.25 (rounded to 0.3) = 8 hit points... (Need 0.5 to round up) -  When you fix it to intended it will be 8 x 1.25% = 10 Hit Points.

Balance...

The Officers satellite 200% bonus and Top Gun Academy 70% are ridiculous imo - This encourages combat ships to only be built from 1 or 2 shipyards only - okay on tiny galaxies but then too big an advantage against AI which isn't smart enough to follow suit.

In my games I modded Orbitals to 10% hit point bonus, officers to 20% and Top Gun Academy to flat 2 hit points (only beneficial to fighters/bombers in long run - Evasion bonus would prob be better)

Though my modded bonuses are small the satellites are still well worth building - The bonuses really don't have to be excessive.

 

I appreciate you taking the time to write these out, ill make sure the report is shared

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