I love the new changes, but it's time for a rebalance of starbases!

Sins of a Solar Empire 2

I feel like this should have its own thread so that people can discuss it, so I reposted it in a new thread.

I love the new changes, but it's time for a rebalance of starbases! You need to introduce more upgrades and stages to them, so that a single base can truly be a formidable presence capable of holding its own on a planet. Additionally, make these upgrades and higher stages extremely expensive, so that having a powerful starbase comes at a significant cost. This would greatly enhance the game with the new orbital mechanics and add more excitement for defense-focused players.

Also it would be helpful and cool to hear a distinct sound when a fully-expanded starbase is destroyed, just like it is now with titans, or when the enemy has finished there first fully-expanded starbase. So yah Starbases should have a high cost to fully expand, equivalent to that of five titans, and it should take a long time to fully expand them. However, once fully expanded, starbases should be capable of defending the planet against a level 10 titan by them self, necessitating the enemy to use more than a level 10 titan and some carryer to destroy a fully expanded starbase.

 

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Reply #2 Top

Take a look at this, the mod is doing blessed work, balancing the game, improving the starbases, and finally getting rid of AI spamming "Cease Fire" and "Phase Out Hull".

https://www.nexusmods.com/sinsofasolarempire/mods/75

There are a total of over 50 popular and active starbase buffing mods, some players like to play tanki, and with rotating orbits underpowered starbases is even more of a hassle.