scifi1950 scifi1950

1.8.496731 Game balance

1.8.496731 Game balance

IMHO ver 1.8 is in need of some rebalancing.  If you don't go all out for influence you get this (normal level).  In previous versions I knew I could overcome huge AI leads, but I've never been out influenced in my Home sector.  The AI shouldn't be able to do that, especially at "Normal".  And please, please fix map generation.  If I've picked max everything and "Far", how are they even in my sector already.  This has been a problem for quite awhile, but I thought you were fixing it.  This is worse not better.  I know 1.8 has a lot of new cool additions and AI upgrades, which is great, but this part of the game isn't the way to go, again IMHO.

 

29,841 views 37 replies
Reply #26 Top

Quoting Wotan1a, reply 24


Quoting Old-Spider,

Mods are not active.

I had checked it earlier today, and I doubt it has changed since then.



 

Frogboy must have access to a version that has them enabled then, 1.9 perhaps? One can only hope :)

 

 

Yeah I've asked a few times on the forum recently without success in finding out and have tried turning on mods in game, altering the mod folder and changing xml files and completely failing to get it to work.  I've managed to make tiny xml changes work in both Gal Civ 2 and 3.

Really looking forward to trying out huge sector maps just 15 or 20 sectors would be a huge improvement.

EDIT 

Just realized Frogboy mentioned "RebuildDataCheck" though didn't understand where that is???

2nd EDIT - figured it out below

Reply #27 Top

Holy **** just got mods working - a 20 sector simple mod below- Thanks for your help/great posts Frogboy looking forward to trying this out!!!

(Stick this in the shortcut URL -  "steam://rungameid/1357210 -rebuilddatacheck" ) click mods in game and set up the mod folder click on moddingreadme text file in it for instructions

Reply #28 Top

Quoting Frogboy, reply 15


Instead of 90,000 tiles on the current ridiculous sized map it becomes a mind boggling 640,000 tiles. You'll never finish that game but it's pretty breathtaking.

Is that a challenge? You have just described the type of game setup I want to play albeit with rare star systems.

 

Reply #29 Top

Quoting MacsenLP, reply 27

Holy **** just got mods working - a 20 sector simple mod below- Thanks for your help/great posts Frogboy looking forward to trying this out!!!

(Stick this in the shortcut URL -  "steam://rungameid/1357210 -rebuilddatacheck" ) click mods in game and set up the mod folder click on moddingreadme text file in it for instructions


 

Not sure how you got mods to work, I have been using rebuilddatacheck for a while, but I need to modify the actual game data files in the Steam Folder to get it to work, bit of a pain as with every new release I need to re-edit every modded file as they get overwritten. I cannot get the files in the mod folder to get appended and used. From what I read in the readme, the xml has not changed since galCiv 3 so I am pretty sure it is not my mods, also they work when inserted in the actual game files so the code is right, what am I missing?

Reply #30 Top

Quoting Wotan1a, reply 21


Quoting Frogboy,

Reminder: You can also turn ON mods in the galciv options area.

and then in documents\my games\galciv4\mods drop your change into the ExampleMod\Data\Gameplay (in this example)

 



 

Are mods now active with 1.80?

Yep.

Reply #31 Top

Now, for putting things in the mods folder you shouldn't need rebuilddatacheck on for that.

Reply #32 Top

Quoting Frogboy, reply 31

Now, for putting things in the mods folder you shouldn't need rebuilddatacheck on for that.

 

Interesting, I cannot make it work either in append or replace mode but the same files work fine when put in the original folders and using RebuilddataCheck. The executable has access to all "my games" folders since I can use the portraits I created, but the modded race and homeworld files will only work in the original data folder. And yes I am using insider 1.8 and I turned on mods in the options panel |-)  

Reply #33 Top

Quoting Old-Spider, reply 22

Mods are not active.

I had checked it earlier today, and I doubt it has changed since then.

That quote is a comment I made yesterday.  I was wrong.  Mods are active, but they didn't work for me because the structure of mod files has changed.  I was using the old structure.

MacsenLP's celebration that he got mods to work and Frogboy's multiple claims that they are working forced me to review the ModdingReadme.txt in the Mods folder.  That's when I realized the structure had changed.  When I used the new structure, everything worked as it should.

I don't have to edit the files in the game directory, and I don't have to use rebuilddatacheck in the launch options.  This makes things much better for changing and testing things.

Reply #34 Top

Quoting Old-Spider, reply 33

That quote is a comment I made yesterday.  I was wrong.  Mods are active, but they didn't work for me because the structure of mod files has changed.  I was using the old structure.

MacsenLP's celebration that he got mods to work and Frogboy's multiple claims that they are working forced me to review the ModdingReadme.txt in the Mods folder.  That's when I realized the structure had changed.  When I used the new structure, everything worked as it should.

I don't have to edit the files in the game directory, and I don't have to use rebuilddatacheck in the launch options.  This makes things much better for changing and testing things.

Literally the only thing I've got working so far is the amount of sectors  in the StarClusterSizeDefs whether if all the steps I took were necessary I've no idea.  What I'd love to have success with is the MapSizeDefs would be great to pick the exact size of each and every sector on a map my attempts have all failed with that file so far.

Bound to be other things that would be great to mod but I'm too happy playing on an 18 sector map currently to put much thought into it :)

Reply #35 Top

I'm going to start posting a bunch of mods soon so you can see how they work.

 

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Reply #36 Top

Great. As it is, my GalCiv 3 and 4 modding skills seem to be failing me LOL

For example, this works fine when inserted into the actual data files in the Steam folder and using rebuilddatacheck and terra shows up as a choice for homeworld (I also have the text files and system files) but does not work as an append file in the mod folder. It worked fine in GalCiv 3 and 4. What changed?

<?xml version="1.0" encoding="utf-8" standalone="yes" ?>

<PlanetList

xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"

si:noNamespaceSchemaLocation="../Schema/PlanetDefs.xsd">

<!-- Homeworlds -->

 

<Planet>

<InternalName>PlanetTerra</InternalName>

<DisplayName>TerraName</DisplayName>

<PlanetType>Habitable</PlanetType>

<PlanetClass>30</PlanetClass>

<PlanetTrait>ParadiseWorld</PlanetTrait>

<PlanetClassDistribution>

<Minerals>8</Minerals>

<Technology>9</Technology>

<Wealth>8</Wealth>

<Fertility>9</Fertility>

<PlanetInfluence>9</PlanetInfluence>

</PlanetClassDistribution>

</Planet>

</PlanetList>

Reply #37 Top

Got it to work finally, folder structure was missing the data folder which I never used in previous versions but now seems to be required.