v1.71 (INSIDERS BUILD ONLY) Changelog - Galactic Civilizations IV: Supernova

Hello everyone,

Today we have a new Insider build update available for those that want to try the newest features early and help provide feedback.  This update improves game balance, adds a lot of new/higher resolution images for ship components, and fixes several important bugs. Please read below for details.  


How to opt-into a specific build:

On Steam:

  • Select "Galactic Civilizations IV: Supernova in your Steam Library list.
  • Right-click and select Properties.
  • Select the BETAS tab.
  • From the dropdown, select the desired build and exit the dialog.
  • Steam should pull down the changed files; if you ever want to go back, do the same as above but select
    default (or None).

On Epic For Insider Build:

To enable the patch, please do the following:

  • Open the Epic Launcher
  • Select "Galactic Civilizations IV: Supernova - Insider's Edition"
  • Install and play!

Epic does not currently support old version downloads.


Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues.
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08/18/23 | v1.71 Changelog

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Events 

  • Fixed a race condition that would sometimes crash during events that created new factions. 

Galaxy 

  • Red giant stars no longer consume nearby planets and asteroids.

Graphics 

  • Engine lighting update for battles and ships. 

Gameplay 

  • Citizens on planets represent vast swaths of the population and now provide a flat (as opposed to a %) bonus to a given type. They thus become a source of key resources on their worlds rather than simply a modifier. 

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08/16/23 | v1.71 Changelog

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Audio

  • Updated the intro music to be louder. 

Art

  • A lot of new/higher resolution images for ship components, events.
  • Added former gladiator icon.
  • Egalitarianism now uses its own icon.
  • Fixed other missing icons.

Core 

  • Fixed a crash in the influence system.  
  • Firing on a space monster trapped in a slip stream no longer crashes the universe.   

Events

  • New early-game events.
  • Min turns before an event reduced from 8 to 6 turns.
  • Early game crisis events pushed up in probability.
  • Crisis event cooldown max reduced from 16 turns to 12 turns.
  • Various events that provide a temporary boost or penalty have had their turns of effect reduced from 50 turns to 25 turns.
  • Fixed time traveler event.
  • Disabled "Break away colony" 

Factions

  • Re-cropped video to keep Luxar leader better centered and more predominant in the frame.
  • Human undefended penalty reduced from 10% to 5%.
  • Other species have more varied undefended penalties based on their lore.
  • Yor no longer have an undefended penalty.

Gameplay

  • AI is slightly less likely to build siege ships.
  • Greatly increased leash length on monsters and pirates so that they'll actually attack stuff.
  • Monsters and Pirates don't care if they have big fleets. They just wanna murder stuff.
  • Ensure that the Player does not receive unlimited bonuses when loading into the game.
  • Rush cost multiplier increased from 5 to 7.5.
  • Aid economy cost increased from 75 to 150.
  • Research mission cost increased from 80 to 200.
  • Treasure hunt mission const increased from 100 to 250.
  • Treasure hunting has a greater variance in the money it brings in.
  • Faction power now counts for more on the prestige victory scoring algorithm.
  • Begging for help response default increased in weight.
  • Eminence and other techs now give a bonus to the player's diplomacy ability.
  • Citizen professions now give 10% of their relevant attribute towards all types of production and now 20% (up from 10%) towards their specialty.
  • Disloyal governors now result in a negative approval penalty.
  • Starport cost increased from 25 to 75 

Galaxy

  • Reduced star visual radius.
  • Map generation is updated in general.
  • Map generation re-design for distant starting positions so players are more evenly spread out across the galaxy.
  • Players will now generally start further away from one another.
  • Fixed bug that spawned asteroids too close to their star (prevented mining).
  • Fixed a bug that caused long galaxy generation time 

Graphics 

  • Starbase / Constructor area of effect line thickened 

Planets

  • Population has a much more significant effect on production.
  • The Colony Decay rate was reduced from 2% per tile to 1.5% per tile.
  • Colony Decay now starts at 6 tiles away instead of 8.
  • Core world base maintenance increased from 1 to 3.
  • Tile bonus for determining tourism income reduced.

Planetary Improvements

  • Union Center now gives proper adjacent bonuses.
  • Heritage Center now increases tourism to its planet by 5% per level.
  • Economic district cost reduced from 100 to 75.
  • The economic district wealth generation per level increased from 3% to 4% per level.
  • The governor's manner now increases colony income by 3% per level instead of 2%. 

 Ships

  • Increased ship tactical speed/acceleration to look better in battle viewer.
  • Starbase kinetic weapon cooldown reduced from 2 to 1.
  • Starbase Missile Range increased from 1500 to 6000.

 Starbases

  • Major Starbase defense buff.
  • Starbase shield generators get a 10X buff to make Starbases more resilient late game.
  • Only Mining Starbases can mine strategic resources.

Text

  • Spelling fixes, formatting fixes.
  • Removed extra line breaks for space savings.
  • Renamed Galactic Mainframe to Planetary Mainframe.
  • Removed the doubled line breaks in the text.   

UI

  • Add requirements to policy tooltips.
  • Customize Civilization: Ensure tooltips appear to the left of the control.
  • Editing pass on leader backgrounds (made more succinct).
  • Frowny face on citizen threshold reduced to 33% approval.
  • Made hull size visual differentiation greater (visually).
  • Adjusted font size to reduce the amount of text getting clipped due to inline images.
  • Highlighted Start Mission text.
  • The tooltip for explaining the details of an event choice is made much larger with larger text and a friendlier layout.
  • Fixed display issue with ship class modules showing up in tooltip.

 

53,702 views 15 replies
Reply #1 Top

Version 1.71.495432

 

Hi,

Started a new game after the update to 171.

Around turn 65/66 (?) my civilization name and icon scheme changed to the 'Greckle'. My people seem the same, I have full control, non of the factions are in play yet.

No idea why this happened, unless it had to do with finding an old starmap, sending a colony ship to the new coreworld? The new world seemed close perhaps next to the star so I used the planets tab to send the colony ship. 

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Reply #2 Top
  • Only Mining Starbases can mine strategic resources.

The only issue I have with this is that now I have to dedicate my first 2 constructors to my home system.  One to get the economic boosts started and the 2nd to mine the Durantium deposit.  Kind of negates the boost of having Durantium deposit in every Civ starting system.  It also means that if I find a Relic next to resources, I have to send 2 constructors.  Not saying the change is totally bad, but it wasn't unrealistic for Starbases to have limited abilities to multitask.

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Reply #3 Top

Quoting zichella1, reply 1

Version 1.71.495432
Hi,

Started a new game after the update to 171.

Around turn 65/66 (?) my civilization name and icon scheme changed to the 'Greckle'. My people seem the same, I have full control, non of the factions are in play yet.

No idea why this happened, unless it had to do with finding an old starmap, sending a colony ship to the new coreworld? The new world seemed close perhaps next to the star so I used the planets tab to send the colony ship. 

I've seen this bug happen in v1.66 or prior on a very very advanced game (turn 350-400). Reloading a previous save fixed it. No idea what caused it at the time either.

 

Reply #4 Top

Quoting scifi1950, reply 2

It also means that if I find a Relic next to resources, I have to send 2 constructors.  Not saying the change is totally bad, but it wasn't unrealistic for Starbases to have limited abilities to multitask.

I've always used mining bases for Relics, they can exploit them just fine. Is there an advantage to use a culture or military starbase for those ?

Reply #5 Top

Quoting zichella1, reply 1

Version 1.71.495432
 Hi,
Started a new game after the update to 171.
Around turn 65/66 (?) my civilization name and icon scheme changed to the 'Greckle'. My people seem the same, I have full control, non of the factions are in play yet.
No idea why this happened, unless it had to do with finding an old starmap, sending a colony ship to the new coreworld? The new world seemed close perhaps next to the star so I used the planets tab to send the colony ship. 

So this just happened to me (turn 61).  All of a sudden my custom civ the "Alpha Pride" is now the "Liberators".  In addition the minor civ had it's logo changed to my logo.  This is obviously something that needs to be fixed asap.  Here are game saves before and after:

 https://www.dropbox.com/scl/fi/mem11qpmzv263q36wdzw4/Supernova-Insider-1.71.495432.1006.GC4Sav?rlkey=y1qli0wl9ogfy1lxu938sz4wp&dl=0

https://www.dropbox.com/scl/fi/tn5m5nzf0dtbiqn5smavf/Supernova-Insider-1.71.495432.1008.GC4Sav?rlkey=3uehzvmnb6no7geuf770c929s&dl=0

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Reply #6 Top

Quoting Draver, reply 4


Quoting scifi1950,

"It also means that if I find a Relic next to resources, I have to send 2 constructors.  Not saying the change is totally bad, but it wasn't unrealistic for Starbases to have limited abilities to multitask."

I've always used mining bases for Relics, they can exploit them just fine. Is there an advantage to use a culture or military starbase for those ?

I just assumed that if Economic Starbases can no longer mine, then Mining Starbases will no longer be able to exploit Relics.  I may have been premature since they didn't say that.  I guess we'll just have to see what happens.

Was able to verify in current game that Mining Starbases can still exploit Relics, so that's good news.

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Reply #7 Top

Galaxy

  • Map generation is updated in general.

I don't think your update is working }:)    I realize the algorithm has min/max's for every setting, but a game setting of abundant everything should never yield a starting sector like this 8C  

My next roll got this - talk about extremes 

 

 

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Reply #8 Top

Quoting scifi1950, reply 6

Was able to verify in current game that Mining Starbases can still exploit Relics, so that's good news.

Cool, thx for having confirmed it!

Reply #9 Top

Quoting scifi1950, reply 5


Quoting zichella1,

Version 1.71.495432
 Hi,
Started a new game after the update to 171.
Around turn 65/66 (?) my civilization name and icon scheme changed to the 'Greckle'. My people seem the same, I have full control, non of the factions are in play yet.
No idea why this happened, unless it had to do with finding an old starmap, sending a colony ship to the new coreworld? The new world seemed close perhaps next to the star so I used the planets tab to send the colony ship. 


Scifi1950
So this just happened to me (turn 61).  All of a sudden my custom civ the "Alpha Pride" is now the "Liberators".  In addition the minor civ had it's logo changed to my logo.  This is obviously something that needs to be fixed asap.  

So this is definitely something that is happening basically every game.  This time an event triggered it (turn 102).  A faction on my home world settled a secret planet and declared war on my Civ.  That would be a neat twist, but the program gave me a new logo and colors.  I kept my name this time.  Have to load a previous save to reset my CIV and hope this event doesn't come right back.

 

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Reply #10 Top

wrt faction flipping:

We are working on a fix now.  

Reply #11 Top

Thanks for the update!

Reply #12 Top

We posted a new build with a fix. Be sure to restart steam and start a new game for the fix.

Reply #13 Top

Additional update notes were added under the date 8/18/23

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Reply #15 Top

It looked cool.  Unfortunately, because you could see some of the planets/asteroids but couldn't select them, it felt like a bug.  

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