Map Creation Problems (and maybe a solution?)

The Problem:

I am continuously getting the same map:  1 Giant "Super Sector", at a various points in a tree of only 7 or 8 sectors.  The sector layout also seems to be leaving a lot of potential map spaced unused.   The Map generator just really seems to struggle with creating a large and competitive map.  Having anywhere from 30-50% of AI players in 1 sector puts all of those races at a strategic disadvantage, when carefully placed ships can blockade them into that sector.

The Solution?:

Could we put more of the map creation parameters into the hands of the users?  

#Map space left unused.  This could control the number of sectors the map can generate, and their spacing.

#Sector size in general and for Player Starting Sector

#Starting races per sector in general and for Player Starting Sector

#Warp points per sector in general  and Player Starting Sector

The Map Creator can have guardrails built it.  E.G.:  If you want 1 race per sector for everyone, but the number of races exceeds the possible sectors, then it just won't start the game (but tell you why).

 

 

 

 

 

11,226 views 5 replies
Reply #1 Top

Hello Vehement26, thanks for sharing your experience!

Having more customization to allow as many playstyles as possible is our goal. I will share your ideas with the team |-)

Reply #2 Top

I think after release, we'll probably create an "Advanced" button that pops up a window that lets players go to down on these settings.  Right now we're just focused on trying to make sure map generation delivers fun, balanced maps which is easier said than done! ;)

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Reply #3 Top

Quoting Frogboy, reply 2

I think after release, we'll probably create an "Advanced" button that pops up a window that lets players go to down on these settings.  Right now we're just focused on trying to make sure map generation delivers fun, balanced maps which is easier said than done! ;)

No doubt, and your efforts ARE appreciated!

 

 

 

Reply #4 Top

Being able to select number of sectors in addition to overall galaxy size would fix most of these issues.