First playthrough feedback

Long time Sins1 player, just played a multiplayer game with some friends and wanted to leave some feedback. First off it's looking great, super excited to see what is to come.

A few comments, first off the early game feels very slow due to the slow repair rate on capital hulls, even with the early researches. The retrofit bay could have a permanent aura or something similar to help with this. Makes it hard to expand, which is fine but I spent half an hour just waiting whilst queueing researches and light frigates before I was able to push out, which is not very engaging. 

How the trade works was not very transparent, its not like in sins1 where its based on distance but im not sure how the limit per gravity well works with the number of cubes you unlock.

It would be nice a breakdown of the different armours on ships etc as from memory they all seemed to have the same armour?

I would prefer to reuse some sins 1 assets (e.g. titans, planet anomalies etc) whilst they get an overhaul to increase the playability at this time, for more feedback and bug finding but I understand why you might not do this as a developer. A few more maps would go a long way.

Finally the game feels really good but im hoping for a few more changes (along the lines of the planetary rotation) to really change the feel of the game, please dont just make an updated game with one or two differences, think big!

 

 

 

11,781 views 3 replies
Reply #1 Top

Hey, thank you for this feedback!

Early game, I guess the reason to have such extensive repairs was that you did not kill javelis frigates asap, during the colonization phase. Those monsters deal insane damage to capital ships.
If you do not want to bother with microing your fleet, I recommend going with the sova carrier, as it includes 9 flak cannons, which can shoot enemy missiles (a new game feature!)

With Trade, you have "export and import" points. For credit income, I recommend building trade ports at terran and desert planets, while avoiding the construction at other planets. This system is likely to change, as we are very early into the game development. Distance does not matter.

 

Armour types are no longer a thing. It's just a flat value, you can see by pressing alt.

Reply #2 Top

I have 10-12 light frigates that I was using to micro down the LRM's as soon as possible, but even so after a volcanic and ice planet I had to have this long period of waiting.

I didnt realize that flak cannons shoot down missiles though, thats super cool!

For the armour, I just meant its odd that the light frigate, hoshika and flak frigate all share the same armor value of 25.

Thanks for the reply and cant wait to see where the game goes!

Reply #3 Top

Quoting Matthew8094, reply 2

For the armour, I just meant its odd that the light frigate, hoshika and flak frigate all share the same armor value of 25.

Thanks for the reply and cant wait to see where the game goes!

 

All values are just place holders, so they do not mean that much.

And ye, shooting missiles is really cool! 
Garda flak can do that as well, but starting with Sova should do the job, until you meet AI

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