Flagship Suggestion

Unique, one-of-a-kind new ship

Hello guys... I've always play Flagship in Rebellion in any mod including famous Star Wars Interregnum mod... BUT its not that part of why i intended to push through this idea... IF any of you played Distant Star Mod.. then you get the point that im gonna explain here

1st of, DS mod dev team have managed to combine 2 of TEC capital ship in some form which i basically can say decent enough... For SINS 2 to have unique Flagship experience, i suggest using Dreadnought-type ship (not Marza ship) based on Maelstrom as base (not to make copycat here) and DS mod's combination ship model design.. then add 1 of E4X's Hero faction unit as its flagship as alternative of not using Flagship Victory Mode..

Example:

Admiral Kol, Commander Dyrenov, Captain Aurellion in E4X mod can be made into their own unique capital ship BUT here's the catch, in my opinion Loyalist faction flagship commandeered by Admiral Kol while Rebel faction lead by Commander Dyrenov.. 

Playing these new flagship w/out adding Flagship Victory Mode requires building it at Titan Foundry and takes 25% less time than titan itself.. Also.. its ship size is 50% bigger than most capital ship BUT still smaller than Titan which i labeled it Dreadnought-class (not the ship type)

++ Flagship ability should make a unique difference unlike in SINS 1 like Ultimate Offense that amplifies flagship's damage output, weapon cooldown & chance to hit WHILE Ultimate Defense focused on hull repair rate, shield restore rate & damage reduction... Both of it only works on 60seconds duration and its cooldown time took 240seconds... at max level (i think level 11 is best) its effect on all flagship ability increased 3x and its cooldown time reduced to 150seconds including Ultimate Offense & Defense

++++ Flagship basically have Cannot Be Disabled, Phase Jump Interference Immunity & Cannot Be Captured/Hijacked and when its HP drop below 25%, its Ultimate Defense ability amplified upto 5x level 1 or 2.5x level 11.. Also its firepower should also include the uniqueness of its Titan design

Example: TEC Ankylon have multiple heavy Beam Cannon while TEC Ragnarok have Railguns & Gauss Cannon

TEC loyalist specialize on defense & support which means that its model design should based on some part of Akkan Battlecruiser & Sova Carrier combination form while retain some of Kol Battleship base design... 

++ TO add.. its Experimental Beam Cannon should be supercharged version for flagship as its ultimate ability while its special ability should use Sova's Heavy Strike Craft & Akkan's Targeting Link ability combination which utilize fleet's effectiveness on their role

TEC rebel specialize on offense & firepower which means that its model design should based on some part of Kol Battleship & Corsev Battlecruiser combination form while retain some of Marza Dreadnought base design...

++ To add... its Railgun cannon have ability similar to Snipe in Sins 1 BUT this one excels in penetrating targeted armor over long-range BUT a bit shorter range instead as ultimate ability while its special ability should combine Marza's Missile Barrage & Corsev's Boarding Party which utilize maximizing firepower and sabotage in AoE fleet assault

FYI.. this idea is just my opinion and imagination by using existing mod as a base for this idea... No Offense here.. guys..

 

Feel free to think of something that represent these faction's unique symbol in battle for us all

20,048 views 11 replies
Reply #1 Top

That mod was a lot of work. I had someone else do the model work based on my concepts but the abilities were mine. Would be interesting to see if the devs would put that concept in play, if not then I just might work something up for a Distant Stars 2 mod. Will see if I can get the band back together again.

Reply #2 Top

You can also have a flag-ship specific research tree and components :D

At least I hope that using these will be possible (so the flagship needs to be defined as a different ship class)

Reply #3 Top

It doesn't mean it has to be actually the same as the one your team working on BUT the concept would be part of it...

to add on that "concept" part, i would suggest adding unique, one-of-a-kind firepower which based on CRAZY Mod that gave an impression that the technological arm race still going on despite in the middle of war like the use of Gauss Cannon on capital ship, Pulse Wave, Phase Cannon, capital-sized Pulse Beam and so on

Although personally, I think that ADVENT factions need 2 more new weaponry in order to make it relevant upon SINS 2 completion somewhere in late 2028 estimation (my personal guess) on earliest version (v1.0)

Reply #4 Top

Basically in shortest version of what im writing here, the model design from DS MOD using MAELSTROM MOD Dreadnought-class warship & refitting it via Crazy MOD unique firepower and finally commandeered by 1 of E4X's cruiser-used heroes when playing non-Flagship Victory MODE that gives heroes unique ability BUT buffed up instead..

IF player decides to play Flagship Victory MODE, those heroes can be summoned like E4X version BUT instead of using cruiser in SINS 1, their factions decide to build one-of-a-kind capital ship based on their favored cruiser using existing capital ship as base in order to symbolize their capability in battle while still able to basically contribute to their planned assault or defense move...

++ Flagship MODE loses the heroes unique ability and summoning ability BUT they gained 100% increase in their specs which distributed depending on their factions ability BUT basically 1 thing remains the same, their Hull Points at least gained 25% increase w/out these 100% increase from being a flagship mode.. 

Example: using E4X as base idea for this part, VIR (Vasari Rebel) distribute 25% on Hull, Shield, Armor & Antimatter BUT only hull part are in immediate effect due to required conditions to fully utilize its upgrade WHICH means that player needs to make an alliance with TEC for improved armor while allying with Ascended gives enhanced shield

+++ By the way.. i hope SINS 2 would allow one-of-a-kind triple alliance that basically works on E4X factions although the game only 2 side to be made... I'll get to that part someday when SINS dev team decides to disclose their own pact information to public..

Reply #5 Top

Quoting Zackshot2020, reply 4

Example: using E4X as base idea for this part, VIR (Vasari Rebel) distribute 25% on Hull, Shield, Armor & Antimatter BUT only hull part are in immediate effect due to required conditions to fully utilize its upgrade WHICH means that player needs to make an alliance with TEC for improved armor while allying with Ascended gives enhanced shield

Basically, current Flagship Buff only applies on Hull for all factions in immediate effect... In my opinion, All flagship gained 30% Hull increase, 25% Shield increase & 25% antimatter increase and remaining 20% armor increase which is a base setting... 

Then... the upgrades depend on factions capability next... Example: E4X Ascended gives extra 25% shield increase, TEC gives extra 25% hull increase & VIR gives extra 25% armor increase.. IF these factions enters a one-of-a-kind triple alliance, these alliance members would gain at least 15% increase on other specs like hull, shield, antimatter and armor depends on what their faction lacks alot LIKE Advent lacks sufficient armor improvement technology for example...

Other factions to make their own alliance OR non-aggression pact at least would have access to either of these increase although it would be 40% minimum BUT not all of those buff up..  

Reply #6 Top

Thanks for sharing your ideas!

Reply #7 Top

1 question... do anyone know how to pass these kind of suggestion to people working on Ironclad that makes this SINS 2... 

Because i reallyX10 wanna see the new SINS 2 have a new one-of-a-kind unique flagship warship which can be played with and w/out flagship victory mode BUT also making it more interesting for fun sake

Reply #8 Top

Quoting Tatiora, reply 6

Thanks for sharing your ideas!

Not YET.. there are MORE to say as Flagship is the 1st thing i wanna see a unique one-of-a-kind ship gameplay in SINS 2 which is MASSIVELY improved compared to almost all SINS 1 game mod and even a very few of those MOD have some limitations BUT still much better than original one 

Reply #9 Top

Quoting Zackshot2020, reply 7

1 question... do anyone know how to pass these kind of suggestion to people working on Ironclad that makes this SINS 2... 

Because i reallyX10 wanna see the new SINS 2 have a new one-of-a-kind unique flagship warship which can be played with and w/out flagship victory mode BUT also making it more interesting for fun sake

Since someone from Stardock (or Ironclad, I'm not sure, sorry Tatiora) replied, I'm sure your ideas have been noticed. This forum or the discord are the best places anyway. However, don't think that just because they read your idea, it will be implemented. My guess is that this will be moddable enough as well, so I'd at least hope for that.

Reply #10 Top

Quoting Smarti12, reply 9


Quoting Zackshot2020,

1 question... do anyone know how to pass these kind of suggestion to people working on Ironclad that makes this SINS 2... 

Because i reallyX10 wanna see the new SINS 2 have a new one-of-a-kind unique flagship warship which can be played with and w/out flagship victory mode BUT also making it more interesting for fun sake



Since someone from Stardock (or Ironclad, I'm not sure, sorry Tatiora) replied, I'm sure your ideas have been noticed. This forum or the discord are the best places anyway. However, don't think that just because they read your idea, it will be implemented. My guess is that this will be moddable enough as well, so I'd at least hope for that.

That's good enough to know... IF they can't add it into core SINS 2 game, at least it could be either DLC version or moddable one... TO me, a chance to see it added in game one day is way BETTER than not knowing whether they have taken note of this suggestion or not at all...

Still.. thanks for telling me about this...

Reply #11 Top

Quoting Zackshot2020, reply 8


Quoting Tatiora,

Thanks for sharing your ideas!


Not YET.. there are MORE to say as Flagship is the 1st thing i wanna see a unique one-of-a-kind ship gameplay in SINS 2 which is MASSIVELY improved compared to almost all SINS 1 game mod and even a very few of those MOD have some limitations BUT still much better than original one 

Next part to mention is that Flagship are eligible to gain both unique modification from Titan Foundry & Capital Ship although this kind of modification requires delicate work with current mechanics.. BUT 1 thing needed to add here is all flagship can also bombard planets although not effective as specialized ship and it has long-range firepower and AA defense (anti-craft for SINS) with some mix-match weaponry depending on the faction's specialty..