Want improvements to diplomacy

I have a few improvements I want in diplomacy.

First is money. Or resources. Anything that you can trade more than one of in a trade deal. I want a new option for it, remove. With it, you can remove an offer of credits (or other resource) by clicking remove instead of reducing the amount to zero. I think this would be more intuitive.

I want to be able to remove offers by right clicking them. So if you don't want to offer some credits, you just right click it instead of going to the screen to change how much you want to offer.

Where are planets and starbases? I can't find them in the trade screen.

41,741 views 14 replies
Reply #1 Top

Plus a ‘what would it take to do a peace deal’ button, right now, it’s a complete guessing game if they don’t accept the deal outright. 

Reply #2 Top

Agree. I hope the trading interface will mature with updates, get streamlined and gain all those basic convenience features. I've been adding in different resources one-by-one against some expensive tech, finding out their relative values on the "agreement bar", then using "reject" button to clear the board and and assemble a new, informed deal.

Reply #3 Top


I have a few improvements I want in diplomacy.

First is money. Or resources. Anything that you can trade more than one of in a trade deal. I want a new option for it, remove. With it, you can remove an offer of credits (or other resource) by clicking remove instead of reducing the amount to zero. I think this would be more intuitive.

I want to be able to remove offers by right clicking them. So if you don't want to offer some credits, you just right click it instead of going to the screen to change how much you want to offer.

Where are planets and starbases? I can't find them in the trade screen.

 

Weirdly, I had a game in which one of the other races, rather than surrender to an enemy that was destroying them, gave me their homeworld. I was like, WTF!? I can't trade a planet to another civ, but they can pull this kind of Eff U to their conquerors? Which was kinda cool in a way, but also annoying as now I had this planet that was WAY outside my borders to deal with.

Reply #4 Top

Quoting SAMarcus, reply 3


Quoting ,

I have a few improvements I want in diplomacy.

First is money. Or resources. Anything that you can trade more than one of in a trade deal. I want a new option for it, remove. With it, you can remove an offer of credits (or other resource) by clicking remove instead of reducing the amount to zero. I think this would be more intuitive.

I want to be able to remove offers by right clicking them. So if you don't want to offer some credits, you just right click it instead of going to the screen to change how much you want to offer.

Where are planets and starbases? I can't find them in the trade screen.



 

Weirdly, I had a game in which one of the other races, rather than surrender to an enemy that was destroying them, gave me their homeworld. I was like, WTF!? I can't trade a planet to another civ, but they can pull this kind of Eff U to their conquerors? Which was kinda cool in a way, but also annoying as now I had this planet that was WAY outside my borders to deal with.

This has been a feature of GalCiv since creation. Usually, it is the AI surrendering to another AI when you are about to conquer them, however sometimes you get the planet.                

Reply #5 Top

It could use tweaking though, in one game, the Krynn, who were going all holy war on everybody, bailed like cowards when the Torians started attacking them and still had their entire sector.

Quoting SAMarcus, reply 3


Quoting ,

I have a few improvements I want in diplomacy.

First is money. Or resources. Anything that you can trade more than one of in a trade deal. I want a new option for it, remove. With it, you can remove an offer of credits (or other resource) by clicking remove instead of reducing the amount to zero. I think this would be more intuitive.

I want to be able to remove offers by right clicking them. So if you don't want to offer some credits, you just right click it instead of going to the screen to change how much you want to offer.

Where are planets and starbases? I can't find them in the trade screen.



 

Weirdly, I had a game in which one of the other races, rather than surrender to an enemy that was destroying them, gave me their homeworld. I was like, WTF!? I can't trade a planet to another civ, but they can pull this kind of Eff U to their conquerors? Which was kinda cool in a way, but also annoying as now I had this planet that was WAY outside my borders to deal with.



There are options to turn that off though. Also, if you're playing a purely diplomatic game like I did with the Corp Sector, you can get so friendly that they give their worlds to you instead.

Reply #6 Top

I can't think of any GC game I've played where it happened before. If it's a feature, it's either kinda rare to go to the player, or I've just never been liked that much :annoyed:  

Reply #7 Top

Quoting SAMarcus, reply 6

I can't think of any GC game I've played where it happened before. If it's a feature, it's either kinda rare to go to the player, or I've just never been liked that much :annoyed:  

Player is rare as the Player is usually the aggressor, however it has been reported since I joined the Forums back during the reign of GC1.

Reply #8 Top

As I noted though, if you’re playing a diplomatic game, it can happen a lot. Never played GCIII and don’t remember how it was in GCII  

 

Also, another thing, when can we demand that the AI remove starbases from territory? They can demand it but somehow we can’t. 

Reply #9 Top

If the AI likes you strong enough they’ll surrender to you. Also sometimes they just surrender to you when they absolutely hate you but hate more  who is left alive. Just had this happen to me in III. I feel like it has happened to me as well in four but I’ve slept since then so I can’t confirm it. 

Reply #10 Top

I think the UI seems outdated and very "text" based.   Rather than All items being in the same small text list at the bottom....it would bee nice to shrink the "nearly full screen portrait of the other civ", and have same nice icon-ized  areas for resources, money...."presude", "Threaten' etc.    

Reply #11 Top

On the topic of diplomacy.  Alliances seem to be very bare bones.  As far as I can see establishing an alliance doesn't seem to open any additional options.  The only benefit of an alliance is a victory condition and the promise each member will support each other in war (I have yet so test this but I seem to recall it didn't work in Gal Civ 3).

Reply #12 Top

Quoting gypsy2299, reply 7


Quoting SAMarcus,

I can't think of any GC game I've played where it happened before. If it's a feature, it's either kinda rare to go to the player, or I've just never been liked that much :annoyed:  



Player is rare as the Player is usually the aggressor, however it has been reported since I joined the Forums back during the reign of GC1.

 

Yeah it happened to me a few times in Gal Civ 3, not that many though.  Its a fairly rare occurrence. 

Reply #13 Top

I'd like to add that if our ability to do treaties with other species is based on a relations score, I'd like that readily accessible on the diplomacy screen. It gets under my skin a bit when I want to do a deal for a treaty, and then end up not being able to when I open the trade window and relations aren't quite high enough. Especially when I could have bribed or declared friendship ahead of time.

Reply #14 Top

Agreed as well as that w need something that tells you upfront what traties you have and when they will expire (this was in GC3).