Some more feedback v1.04

Hey. I have more feedback.

Terrible weapon. There is this event where you can get more powerful beam weapons in exchange to a hit to your global morale. However, it does not work. I expect it to increase the beam attack of every ship to increase by 4, but I see no evidence that it works at all. The morale hit does work.

Disrupters. Beam weapon augmentation has the disrupters module for starbases, but I think it should be with the disrupters tech, one tech down the trees. The corresponding techs for kinetic and missile weapons have their starbase modules along side the ship weapons.

100% morale. For some reason I can't get the morale of my citizens to increase beyond 96%. However, strangely when I was getting at least 100% morale boost from my money reserves (as the corporation), the morale grew to 100%. Only works on Iridium citizens.

Ships not using all slots. For some reason, some of the default ship designs don't use all the slots it has. For instance, the Santeroa (corporation, medium hull, beam weapons) doesn't use all the slots the ship has. It uses 5 spaces out of maximum of 8. Not all ships do this, so I'll keep an eye on it to see if there is any pattern. Also, some ships don't use the slot increase that some techs give.

Not getting paid to stay silent. There is this anomaly event where you see an insurrection put down by a random civilization. As one of the options, you could choose to get paid by the said civ to keep the information secret, but that option seems to be missing what you get paid.

I found that repair bays stack. You can only put 1 repair bay on a ship, but you can have multiple ships in a fleet to get a high rate of repair. I like this.

I sometimes see a medium hull pirate ship called a Paladin. Why does a type of pirate ship get to be named after some class in RPGs that is lawful good?

33,894 views 6 replies
Reply #1 Top

I nearly forgot. The Mimot command ship that runs away from battles proved to be capable of a new low of annoyance. It flew threw my territory, with a fleet of mine in pursuit attacking every turn, until it reached some unprotected planets of mine. It then started to invade and I still couldn't kill it. I had to put ships in orbit of the planet so it couldn't invade any more. Then it tried invading another planet. This repeated until I managed to get a military starbase in range. Then I pursued it out of my territory.

This run from battle ability needs to be fixed. It seems to make ships with it practically invulnerable. I also think it shouldn't be able to maintain a siege if it runs from battle.

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Reply #2 Top

I'm finding minor civs to be more trouble than they are worth. Some of the minor civs give you a task to eliminate pirates, space monsters, and sentinels. Other major civs are capable of wiping those out. Shipyards too. Therefore its quite possible to find minor civs too late to complete their missions.

Another problem is that most major civs don't like minor civs so getting an alliance with them (by completing their missions) hurts your relations with major civs.

Another problem is if you opt to conquer minor civs, is their citizens have 0 growth ability (like the Yor) so you'll find their homeworlds have only 1 citizen, and that you have to import a colony ship or something to start growing population on those planets.

Reply #3 Top

Quoting DivineWrath, reply 1

This run from battle ability needs to be fixed. It seems to make ships with it practically invulnerable. I also think it shouldn't be able to maintain a siege if it runs from battle.


 

This!

Reply #4 Top

Quoting DivineWrath, reply 2

Another problem is that most major civs don't like minor civs so getting an alliance with them (by completing their missions) hurts your relations with major civs.

Where do I find the major civs relationships with minor civs? I've never seen the AI go and conquer the minor civs. I can sympathise with not liking though as they annoyingly fill the 'x amounts of ships in borders without open borders' without being able to do open borders at all.

Reply #5 Top

I don't think you can find out what kind of relations major civs have with minor civs. The major civs seem to ignore minors as they go about trying to conquer each other.

Reply #6 Top

Thanks for the info on the terrible weapon quest. I had the same problem with it and can confirm you get bad morale for nothing.