Great game- Thank you

Frogboy,

 

I know in years past I have been one of your critics, but I think GalCiv 4 nails it well.  Very pleased how the game turned out.  Thanks!

A few questions  -

 

Invasions - there seems no way to "repell" an invasion - even if you build defenses (so whats the point?).  its just a matter of time.

1. maybe if you introduced a mechanic - something simple like - each defense builds your defense rating and to invade it you must have ship strength/Soldiering > planet defense.  Just a thought.

 

2. Ability to trade star-bases or worlds in trade screen

 

3 - Consider increasing speed technologies.  If you plan on the larger maps - cross the galaxy even with modest tech becomes and undue chore - maybe instead of like +1 moves - make it +2 or +3

Look forward to the enhancements.

 

 

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Reply #1 Top

Thank you for the kind words and the feedback. I will pass it along to the team.

Reply #2 Top

Thanks for your kind words.

I wish I could take credit for GalCiv IV but I only acted as a consultant this time. Derek (Kael of Fall from Heaven fame) is the lead this time.


Invasions - there seems no way to "repell" an invasion - even if you build defenses (so whats the point?).  its just a matter of time.

1. maybe if you introduced a mechanic - something simple like - each defense builds your defense rating and to invade it you must have ship strength/Soldiering > planet defense.  Just a thought.

 

2. Ability to trade star-bases or worlds in trade screen

 

3 - Consider increasing speed technologies.  If you plan on the larger maps - cross the galaxy even with modest tech becomes and undue chore - maybe instead of like +1 moves - make it +2 or +3

Look forward to the enhancements.

For your questions:

1. Sieges will always, eventually, win.  However the time it takes depends on the resistance.  The idea is that if the enemy has space/air superiority long enough, they will eventually win but you can affect how long.

That said, we are looking at adding non-mobile orbital defenses and beefing up military starbases to auto defend anything in their area which would make military starbases a lot more interesting (imo).

2. So this got taken out.  My understanding is that there was just too much exploitation of this.

3. I think the thought here is to have additonal techologies so that there is a more gradual progression.  v1.02 will make your ships go a lot faster in your territory.

Cheers!

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