Post-Release Issues

Other threads of this forum have pointed out the "rough finish" that GC4 has had on release. My purpose in this thread is not to complain about this. (For whatever reason, Stardock decided to release the game in the state that it's in. Nothing is going to change that.) Rather, in this thread I want to highlight some aspects of the game that make it feel incomplete. My hope is that these things get fixed quickly so we can all enjoy the game we love even more.

Everyone should feel free to add to my list, but please keep the complaining/debating elsewhere. This thread is for constructive criticism only.

Protests

In several places in the game, we are told about protests. Certain governors can't quell them. The Iconians never protest. However, it doesn't appear that there is actually any mechanic in the game for protests to actually take place, or for governors to quell them. (Please tell me if I am missing something.) Either protests need to be added, or else the text talking about protests needs to be replaced.

Colony Approval

An apparently useless mechanic. There is a policy and a minister that affect this, but colony approval doesn't appear to matter. 

Social Stat of Diplomats

The game says that Social affects the quality of diplomats, but (as far as I can tell) it doesn't. The game also says that Social is important for Ministers of Colonization (which are useless) but neglects to mention Ministers of Tourism and Culture. To recap, the game explains that Social (for government employees) is important precisely in all the situations where it doesn't matter, and fails to mention all the situations where it does.

Eureka

This policy still doesn't give the approval bonus it promises. I keep getting baited into picking this, and end up with a paltry 30 research.

I'm sure there are plenty of other examples. These are just the few I noticed after the bit I've played post-release. 

While the game is still playable with these issues, I do think they should be fixed ASAP. Otherwise, the game will continue to feel unfinished and many new players will be turned away from the game.

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Reply #1 Top

great post, thanks for putting it up. only thing i would say that is really high priority is adding more info to the UI and maybe some kind of in-game encyclopedia so that players can easily find the info they need. the biggest problem i've seen from people seems to be that they dont have easy access to info they want/need.

Reply #2 Top

Thank you for the feedback, I'll be sure to share it with the team.

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Reply #3 Top


Colony Approval

An apparently useless mechanic. There is a policy and a minister that affect this, but colony approval doesn't appear to matter. 

Approval affects the manufacturing and research of your planets.  The 2 screen snapshots below show that the Approval level is a multiplier that reduces manufacturing and research as your approval drops.  The first line of each screen snapshot shows that I am only getting 75.20% of the manufacturing and research that I would get if my approval was 100%.

Reply #4 Top

Quoting PaulLach, reply 3


Quoting ,

Colony Approval

An apparently useless mechanic. There is a policy and a minister that affect this, but colony approval doesn't appear to matter. 



Approval affects the manufacturing and research of your planets.  The 2 screen snapshots below show that the Approval level is a multiplier that reduces manufacturing and research as your approval drops.  The first line of each screen snapshot shows that I am only getting 75.20% of the manufacturing and research that I would get if my approval was 100%.




he was actually referring to the colonies via the core/colony world system. colony world happiness used to matter because of their "votes" but this was taken out yet things that increase colony happiness still remain. the stuff you show only shows core world stuff.