UIS2 Window height rollup issues

UIS2 window not rolling up all the way.

Does anyone else have an issue with UIS2 windows not rolling up all the way to the top window frame bottom?

  I adjusted the margins as much as I could, as well as changed the caption height to match the size of the top frame, (32), tinkered with the rollup size function in Extra Settings, and even gave the image some top padding to match the height of my per pixel borders, and no matter what I do it still won't roll all the way up. When I added the "padding" it helped a bit, but not quite enough, as you can tell. If you look closely at the side frames you can see where I set the margins as there's a bit of a lighter spot on either side.

  If I tweak the margins too high you can see where they cutoff, and too low jacks up the side bottoms. Both results are expected based on margin behavior, but I'm curious if anyone else is having this issue, and if so is there more sorcery I need to conjure? I mean, it's not terrible, but not optimal either. The per pixel borders close just fine so I'm wondering if it's an issue with the previous difference in height between the two frames.

I'd love to be able to remove the image padding (ie: 4 pixels of magic pink at the top), so I can add shadows to the UIS2 frames. Due to the magic pink padding I added the shadows sit above the frames, lol.

  I was reading this to check for speeleeng eerurz, and noticed it seems snarky, lol. I apologize for that, and promise that's not the case. Hell, I'm not even mad about this one. Just curious to see if there's a fix, or if it's a "live with it" scenario, lol. Thank you guys!

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Reply #1 Top

Most windows use the PerPixel Frames a lot better DemonTekDigital. I include both Per Pixel and UIS2 frames in my skins, but yes, the UIS2 issue is a "live with it" issue. 

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Reply #2 Top

Ok, thank you! It's not a biggie, just one of those things. I tend to use per pixel pretty much exclusively since a lot of the features in UIS2 are a pain to deal with, (looking at you, additional buttons, and shadows!) Lol.

  There was a time when using the additional buttons to "hide" the inactive buttons so your frame appeared to grow, or shrink depending on which buttons were visible at the time was a big thing for me. Especially if a glass caption was involved.  It was a really neat, and clean effect, but holy crap was it a nightmare to get right! knowing how much of the titlebar image you had to "steal" to make it work was some real voodoo, lol. Too bad that can't be done with per pixel buttons, but you only get three additional buttons to work with.