Version 0.71 warmup

We expect to have the BETA out this month.  Which means that we are starting to do more than just tighten up the graphics.

However, we are, you know, tightening up the graphics this month too.

Here's a changelog from this weekend to give you a sneak preview of this week's new build:

  • Fixed bug where you could have more policy slots in theory than you could place resulting in a broken game. Sorry!
  • New Faction: Spacing Guild
  • New Faction: Conversion core (Yor)
  • New Faction: Production Core (Yor)
  • New Faction: Empathy Society (Mimot)
  • New Faction: The Science Team! (Humans of course)
  • New Faction: Media Alliance (Terran Alliance)
  • New Faction: Banking Clan (Corporate Sector)
  • New Faction: The Freemarket Society (Corporate Sector)
  • New Faction: Thrive Group
  • New Faction: Ecologism
  • New Faction: Slaver's Guild
  • New Faction: Superiority League
  • New Faction: Technological Singularity
  • New Faction: The Mining Guild
  • New Faction: Warrior Caste
  • Governments removed
  • Call Election removed
  • Existing Factions updated so that they tend to have one good benefit with a small negative effect.
  • Cutter's Guild faction no works.
  • Yor civilization now more evil than ever
  • Default civilizations updated to use the new factions
  • XP needed to go up a level increased. (probably not enough)

  • Big balance pass on other factions
  • Faction Leaders give a diminishing return (i.e. adding 20 leaders to say Warforged will have a diminishing benefit)
  • Lots of new flavor text based on race. Special focus on the Festron this time.
  • Changed references of "empire" to "civilization" when found.
  • New Policy: Xeno Harvesting (don't ask).
  • Removed "Gun rights" policy.
  • Balance pass on policy benefits.
  • Planetary Stimulus policy now requires Colonial Bureaucracy tech.
  • Defensive Measures policy now requires Defensive Studies tech.
  • Heart of the Empire policy cannot be used by Relelentless trait civs and can only be used by carbon based life forms.
  • Factions screen (for leader management) reworked to fix cut off text and make more pleasing.
  • Civilization manager (policy screen) eliminates the ideological bars and governments for easier viewing.
  • General reworking of Civ Manager (policy screen) for easier viewing and have more space.
  • Made sure techs don't provide more than 7 policy unlocks.

  • Criminal chance for Yor is now 0. Because they're the Yor!
  • Balance pass on all planets to make their production more in line with the more gentle approval penalty.
  • Added missing descriptions to several stat types.
  • Added a tiny bit of pollution to various manufacturing improvements.
  • UI updated to say N of M players instead of max players.
  • Removed reference to elections and governments from policy screen.

 

 

 

63,005 views 17 replies
Reply #1 Top

Great news!  I think the timing is right, you've made a lot of really good changes lately.  

Reply #2 Top

I'm so stoked! I've been playing Galactic Civilization all my life since the first one when I was a kid. I used to make little comic books and stories with friends based on our games. I just wanted to make an account to tell you thank you for everything you do.

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Reply #3 Top

I love what this team is doing. GC4 is going to be your best-ever 4X, I can just tell. 

Keep up the great work!

Beta generally means "feature complete". Does that mean we'll see the "vault" and the battle viewer this month?

Reply #4 Top

Quoting LogicalFallout, reply 2

I'm so stoked! I've been playing Galactic Civilization all my life since the first one when I was a kid. I used to make little comic books and stories with friends based on our games. I just wanted to make an account to tell you thank you for everything you do.

That's awesome! Thanks for sharing that!

Reply #5 Top

When? 

Reply #6 Top

It looks great, thank you Frogboy! Current governments feature was clearly a placeholder, any vision on what´s up with them in the future?

And BTW any chances on loyalty rework?


Governments removed
Call Election removed

Reply #7 Top

Will we be able to assign multiple core worlds as sponsors to one shipyard? 

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Reply #8 Top

Will we be able to assign a colony to a specific core world?  If two potential core worlds are near each other, it would be great to be able to assign colonies to each one rather than be forced to effectively keep one as a colony.

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Reply #9 Top

Still looking for a micro-map. 

Reply #10 Top

Quoting ckhenson, reply 9

Still looking for a micro-map. 
 

For me only as a minimizable window as the one thing I hate most about 4X games is the Odin Cursed mini map blocking access to part of the main map. 

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Reply #11 Top

I agree. But when you are dealing with multiple sectors, we need a way to quickly jump from one to the other. 

Reply #12 Top

Quoting ckhenson, reply 11

I agree. But when you are dealing with multiple sectors, we need a way to quickly jump from one to the other. 

I don't think there are any plans to have a mini map.  I'm wondering if there might be some other way to quickly jump between sectors.

 

Reply #13 Top

You could name sectors then have a pull down menu to goto a sector.

Reply #14 Top

Alternatively (or in addition): "^", space, or... for instant max out zoom.

Reply #15 Top

Yes, I agree Commander4x, a button or key bind for instant galaxy zoom out would be really nice, and somehow implement a separate "Tab Through" Sectors function would be great!

Reply #16 Top

With respect to this discussion about zooming, I have found that the ability to use the scroll wheel on my mouse to scroll-out is a very easy way to see all of the sectors at once.  When you use the scroll wheel to scroll-in, the app scrolls into the location of your cursor.  This allows you to scroll-out to see all sectors, move the cursor to the area you want to see up-close, then scroll-in to see that area.  I do not think any additional programming is needed to implement multiple ways of performing these functions.

Reply #17 Top

With respect to your comment, my finger is tired from all the scrolling.

 

Also, assigning a colony to a specific core world is what I've been wanting in the updates too!  Thought I was the only one.