- First, I read the changelog about improved planet classes and rebalanced galaxy settings. I didn’t realize how much they would change the game. Playing 0.70.274272 as the Terrans, huge sectors, arm, sliders set to abundant or common, the number of star systems, planets, and resources was huge. In a single sector, on turn 258, I have 17 Core Worlds and 50 colonies, and I still have about a third of the sector left to colonize. It’s too much for me, though it can be fixed by reducing the slider settings next time I play.
- On “Gifted” opponent setting at turn 258 I am still far outpacing the AI (the ones I’ve met). I am at 1540, the Navigators are at 738, and the Altarians are at 542. I am first in all categories except Influence (16th).
- Ideology: Please scrub the descriptions so their benefits are clear. Example: Under Innovation, Eureka says, “Approval boost after discovering a new Technology. . . .” Is this a permanent approval boost or a temporary boost? How long, if temporary? Same for Opportunity, Celebrate Talent.
- When establishing a mining base in an asteroid field, would it be possible for the supply lines to automatically go to the nearest Core World? Or, am I missing something? I’ve looked at the numbers and I get more production from them going directly to a nearby Core World than to a nearby colony.
- Please provide a shield symbol on map for defended planets at all zoom levels: I’m going to keep bringing this one up unless you tell me that it can’t be done. Being able to see which planets are defended at any map zoom level is a huge quality of life feature. I wouldn’t have to keep scrolling in and out with the mouse to see quickly which planets are defended and which are not. The UI planet list is not very helpful on a map with lots of worlds.
- Related to above, can we get a quick visual on which colony worlds have which upgrades? This would make it a lot easier to locate colonies that have not been upgraded with comms sats or other improvements. I also checked the planet list and colony improvements are not shown.
- Fewer pop-ups!!!! Nice. Thanks.
- The Draft Colonists option under Executive Orders at 10-turn cooldown is much better than 5. Thanks.
- The up arrow on plot upgrades is nice. Thanks.
- Mining resources on colonies instead of having to create a Core World! Awesome!!!! And thanks.
- Growth was so slow on my Homeworld that I used other core worlds to produce colony ships and constructors. Could the Homeworld also get the Colonial Clinic (or some version of it)?
- Bug?: When I first open my Homeworld map, there was a Plains tile that I could not use. It was “grayed out” (actually green) and I had to eventually upgrade it like any other tile.
- Bug?: When researching Asteroid Factories that requires 2 drones to research, the game hung. I double-clicked the tech twice, then hit the Done button about 5 times. I swapped to a different tech and eventually was able to exit the research screen. I then received 7 pop ups asking me if I wanted to spend 2 drones to research Asteroid Factories. The game only decremented 2 drones, and I was able to research the tech without further issue.
- I really like the revised balance of power Summary drop down. I especially like the little trade symbol that tells me when a Civ is “willing to speak to me” and the relationship status (ally, war, etc.).
- Started a war with the Navigators. They were sending colony ships into my territory (inside actual boundaries). I asked them to remove their ships from my territory twice. They didn’t. So, I declared war. Why am I bringing this up? Humankind has grievances as part of its diplomacy. These can reduce the penalty for declaring war on another civ. While I’m not completely a fan of the war system in Humankind, wondering if things like grievances would enhance the diplomacy in GC4.
- Game Crash Turn 309: Remembering the galaxy settings issue mentioned at the top, by around turn 300 the game was beginning to get slow. I had 22 Core Worlds and 88 colonies in 2 sectors, and was actively surveying in 5 sectors. AI processing between turns started taking almost a minute to complete. Even selecting a tech in the research screen would lag about 20 seconds before the game would exit the research UI. At turn 309, I attacked and captured a Navigator colony ship and double-clicked on it to decommission it when the game crashed to desktop. I had to exit and relaunch the Epic game launcher before I could successfully relaunched the game itself. The crash did not repeat. [Alienware Aurora R9, Windows 11, NVIDIA 2080 Super, 32 GB RAM].