What point is there to designing ships if there are no separate instanced space battles?
I noticed while reading the forums that an actual developer suggested that instanced ship battles might no longer be desirable or necessary.
That it should all be done on the strategic galactic or sector map and the player can just ZOOM in to see those tiny ships duke it out.
I disagree with that opinion.
Instanced animated ship battles have been an integral part of the Gal Civ franchise going back all the way to Gal Civ 1.
It's why there is a ship designer in the first place, the ship designer compliments the animated real time instanced ship battles, that's what it's for primarily, so the player can basically see the ships that are designed in that ship designer in action at it were.
To leave it out would be similar to Stardock shooting itself in the metaphorical foot.
Don't leave out instanced ship battles. Not unless you want the game to fail or be a success. Why wouldn't anyone that did anything worthy of doing want to be successful in the attempt?
It's a rhetorical question, we all know the answer.
There's a game called Interstellar Space Genesis, it's on STEAM.
That game's particular alternative solution from a smaller independent studio PRAXIS GAMES, are TURN BASED animated instances on a hexagonal 'space combat' map.
The interesting thing is, although graphically and mechanically simplistic in comparison to what Stardock is probably capable of doing in 2021, it does work on a basic level and it would be a viable option if Stardock chose a compromise rather than the lazy misguided option of just letting it all happen on one map.