Looking for tech tree info

I have played a couple of games recently with two new faction mods. One has the tech to bump hyperlane movement up to 900% and to eliminate the distance penalty for shipyards. I don't have those options with another faction mod. I know that each faction has it's own tech tree, but I am having difficulty locating where the proper tech tree is and seeing the values for each tech in the XML files. This only applies to the hyperlane tech.

 

The reason I'm asking is so I can see before using a faction if those techs are in the tree and/or to add them to a faction if not.

 

Any help would be appreciated.

 

23,971 views 4 replies
Reply #1 Top

the 900% is available with a building (along with all 3 techs), and I believe that building is only available to carbon-based life (it is the tech right before the final speed boost which provides the building).  I could be wrong, I haven't researched it much, but by memory, Aquatics, Silicates, and Synthetics do not have this building available in that tech.

 

EDIT:  I am wrong about Silicates, they do indeed have the building.  

the tech is Dimensional Fatigue (the penultimate tech on the hyperspeed path), the building is the Dimensional Observatory.

I'm certain that Aquatics do not get this building, and pretty sure that Synthetics also do not.

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Reply #2 Top

There hasn't been race specific tech trees since crusade came out. That is now the base game. It is based if your personality. I would download Treberblue tech tree editor.

Reply #3 Top

Quoting admiralWillyWilber, reply 2

There hasn't been race specific tech trees since crusade came out. That is now the base game. It is based if your personality. I would download Treberblue tech tree editor.

 

I believe he was asking about the Hyperspeed branch (which every civ has) .. while all civs have the same tree, based on their traits, some of the buildings allowed on the techs do change (e.g., Work Camps vs Space Elevators).  The Dimensional Observatory is not available for all civs.  

Reply #4 Top

Just my luck. I started a new game on a very large map and didn't notice until well into it that those techs weren't in the tree for the custom race I downloaded through the Steam Workshop!

Thanks for the responses!