Bug Holes in Fog of War v3.96

Save: https://drive.google.com/file/d/1FsK82lJn-VXkPf75IbEzNp1MtXfJi94H/view?usp=sharing

When ships are moving, it often happens that the fog of war is not removed properly, making holes in the path traveled.


Please make it work properly, it's really annoying.

Edit: A save file to help determine what's going on:
https://drive.google.com/file/d/1HN_E4H2C39KqN2kwBYWEeku0s7puDww3/view?usp=sharing

In this game, I play the Korath and I am allied with the Drengin.

Passing the turns and observing the movement of the Drengin ships, you will notice that the Drengin ships "jump" during their movement.
This may be the cause of the "holes" observed in the fog of war during the movement of ships (allied and opponents).

29,104 views 5 replies
Reply #1 Top

It works this way for a veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery long time if not forever, wouldn't count on having it changed

 

or

 

ships are turning of sensors to save power while you are not looking at them.

Reply #2 Top

I know this bug has been there for a long time, it is all the more irritating.
It is high time to fix it. This gives the game a truly amateurish appearance. :thumbsdown:  

Reply #3 Top

A save file to help determine what's going on:
https://drive.google.com/file/d/1HN_E4H2C39KqN2kwBYWEeku0s7puDww3/view?usp=sharing

In this game, I play the Korath and I am allied with the Drengin.

Passing the turns and observing the movement of the Drengin ships, you will notice that the Drengin ships "jump" during their movement.
This may be the cause of the "holes" observed in the fog of war during the movement of ships (allied and opponents).

Reply #4 Top

Having played since the beta I can say this bug was not always there. Talking programming this was probably caused when a value that was passed with sensors was changed.

If I'm understanding things correctly. Sensors used to be a flat value, and unlimited range when you stack them. Only limited by hull size, and sensor size. Now they have a cap. Sensors may now work of a percent, not a flat value.

Or this might have been caused when they  wrote 1 gigabyte class to make sure the computer does not know undiscovered territory.

Remember this is my guess. Classes share values. 

Another possibly variables are global not local. I know they don't do global variables anymore, but this is based on a old game.

Ships not exploring territory they pass through is annoying, especially when this causes you to miss anomolies.

Reply #5 Top

Quoting admiralWillyWilber, reply 4

Ships not exploring territory they pass through is annoying, especially when this causes you to miss anomolies.

It's also very annoying when it comes to relics. :)