Villains of Star Control: Origins is coming to Galactic Civilizations III

Villainy descends upon the galaxy August 27th

Last year we released Heroes of Star Control: Origins, and it proved to be so successful that we're following it up with Villains of Star Control: Origins DLC. The DLC arrives on August 27th and comes with 4 new playable races, each with their own unique abilities, ship styles, and theme music.

The Star Control: Origins multiverse is filled with beings of all shapes and sizes.  Here is a preview of some of the darker species coming over to Galactic Civilizations III.

The Measured
The Measured are sentient coral.  They once had a rich, thriving civilization before they were modified by the Scryve (who we will discuss in a moment).  The Measured are the Bureaucrats of the Scryve sector which makes them fit in with the gameplay of Galactic Civilizations III nicely.  They not only get the Bureaucrat ability but receive a new one: Mitotic, which gives them free administrators when they colonize new worlds. 

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The Phamyst
The Phamyst are the galaxy's most polite cannibals. They find other beings generally intolerable.  The galaxy is a messy place and they are just the ones to bring class and refinement to it. 

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The Xraki
The Xraki are considered fanatical monsters that came from another dimension by most. But things are not quite as they seem.  The Xraki were once the shock troops of the Scryve Empire, who harvested them and modified them via the Scryve's exclusive access to the only known Origin in the galaxy (a device that allows its user to go into alternative universes). 

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The Scryve
The immortal Scryve were not always villains.  The Scryve Empire was once full of idealism and hope.  Time and events slowly corrupted them.  Now, the once all-powerful Scryve Empire is slowly dying.  They have controlled our part of the galaxy for so long that few species have been left untouched by them.   The Scryve are unlike any villain from the Galactic Civilizations universe.  Where the Drengin are brutal, violent and intolerant, the Scryve are civilized, thoughtful and methodical.   The Scryve could best be described as a people who followed "the ends justify the means" one too many times.

The Scryve are masters at conquering and then holding.  Not only do they have the Conquerors ability, they also receive the new Imperial ability which gives their ships a HP bonus in their territory based on the number of colonies whose zone of control are contiguous with their home planet.

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Where to get it...

Villains of Star Control: Origins will arrive for Steam, GOG, and Stardock on August 27th for $5.99.  Not only does each new species have their own unique abilities, but they come with their own ship styles, which means lots of new ship parts to play with.

33,194 views 7 replies
Reply #1 Top

Hehe, love the last two! And new ship styles/parts are always welcome :)

Reply #2 Top

Quoting GalCivius, reply 1

Hehe, love the last two! And new ship styles/parts are always welcome :)

Enjoy playing the bad guys eh?

Reply #3 Top

Grate, maybe I can make some new friends because those good ones always declare war on me sooner or later.

Reply #4 Top

I'm looking forward to more variety and different interactions with more strange races.

When Star Control Heroes was released, all the races had the same call sign, namely S.E.S, which is the call sign for the Slyne.  I posted about it in 2 or 3 places, but it has never been fixed.  Do these races have the same problem.

Schism should know that they did in late July from the PM on Discord.

Reply #5 Top

Quoting Old-Spider, reply 4

I'm looking forward to more variety and different interactions with more strange races.

When Star Control Heroes was released, all the races had the same call sign, namely S.E.S, which is the call sign for the Slyne.  I posted about it in 2 or 3 places, but it has never been fixed.  Do these races have the same problem.

Schism should know that they did in late July from the PM on Discord.

I just checked and received no DM about this on Discord. However, it might have been mentioned in a channel at one point.

Just checked that this is still in the current version, making sure we have this on the tracker.

Reply #6 Top

Quoting SchismNavigator, reply 5

I just checked and received no DM about this on Discord.

Well, I'm embarrassed. I was going to mention the problem with the Villains and make another reference to the same problem with the Heroes in the July 26 message, but when I just checked I see that I didn't.  I'm not sure why I didn't.  My apologies.

I'm sure I mentioned the problem with the Heroes in these forums soon after it was released, but I haven't been able to find it.  I'm also sure I mentioned it in the GalCiv3 channel on Discord, but I haven't looked for it.  I'm beginning to wonder if I was going to make those mentions but never did.  I need to make better notes.

Reply #7 Top

Quoting Old-Spider, reply 6


Quoting SchismNavigator,

I just checked and received no DM about this on Discord.



Well, I'm embarrassed. I was going to mention the problem with the Villains and make another reference to the same problem with the Heroes in the July 26 message, but when I just checked I see that I didn't.  I'm not sure why I didn't.  My apologies.

I'm sure I mentioned the problem with the Heroes in these forums soon after it was released, but I haven't been able to find it.  I'm also sure I mentioned it in the GalCiv3 channel on Discord, but I haven't looked for it.  I'm beginning to wonder if I was going to make those mentions but never did.  I need to make better notes.

Heh, no problem, that happens. I have made sure this one is in the tracker for heroes. Not actually given villains a try yet myself but I'll make mention of that too. If Brad or someone doesn't catch it here first.