Extendability

Hey!
Finally got around to looking at this. Seems like a really promising tool for starting game designers.
Might be useful for rapid prototyping, but for me that would depend on how easy it is to extend/mod. Are you planning to implement something like GML, or Lua/C# scripting, or is the user only able to use what you program?

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Reply #1 Top

From Scott's other posts around the forum, their design emphasis is to be as approachable as Mario Maker, but able to make more stuff. Not so much to be a simple Unity/GameMaker Studio.

There's been a mention that the idea is specifically to not have any programming needed, and I think while they'll probably have a lot of editors and "remixing" capability within the system, they're not likely going to have any accessible programming languages.

Maybe a light event-style system at most, but that's just me guessing.

 

ScottTykoski (one of the people on the Game's team) is very active on here, and while I know he's super busy getting stuff ready, he might chime in to correct or add anything I missed above.

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Reply #2 Top

Oooooohhhhh, LUA for some light scripting? Have a pet lead you somewhere, change AI, make a block move in a way it wasn't designed to, etc... It could be totally optional.

Reply #3 Top

After messing with it this evening and looking through the demo games and messing with them, I could see something (and I'm rather open on what it might be) to allow for extended logic that isn't built in.

Now, what I've seen so far I am going to have a good bit of fun with, and will provide more feedback after I decide what to try and build first.