Galaxy Forge position locking

I have made a map using galaxy forge and I have tried locking the planets and stars into position as it says you are able to do. Yet every time that I save and then load it or try to play it in Sins of a Solar Empire: Rebellion they aren't locked and they move around and some move to positions that make it difficult to get to the planets at all let alone quickly. Does anyone know how to fix this major issue?

59,941 views 4 replies
Reply #1 Top

I'm afraid I don't fully understand what you are trying to say.

Reply #2 Top

I am sorry that it is taking me this long to reply I didn't receive an email letting me know that someone had responded. So I created a map in galaxy forge with multiple stars and the planets set up in specific locations. Then I saved it and tried playing it in the actual game and the planets, while still connected to the right planets, were all over the place. For example, one planet was positioned in such a way that it appeared outside of the star and my ships had to go to the center of the planet that it was connected to and face down just to be able to jump to it. This has happened every time that I've tried playing it and now when I load the map into galaxy forge the planets are all over the place. I am wondering if there is a way to stop this from happening. 

Reply #3 Top

You probably have some planets that are in the wrong stars, or you have solar systems stacked on top of each other, or something weird like that. When you create new planets, it makes them in the star system of the solar system you clicked in. Even if you move it to where another Star is.

Likewise, Solar Systems will always be on significantly different points on the Z-axis, so having star systems overlap each other will always have somewhat unpredictable results.

Reply #4 Top

Well, I am going to try and create a new map and I was wondering if you knew where to find the standard spawn rates for the planets? I found it long ago and it had things like 1/10 for a certain group of planets.