Something has struck me as being odd about the resource collection that I only alluded to briefly in the Beta 1 thread.
I mentioned that it was strange that we couldn't get any uranium from Earth, for example.
What I find really strange as the beta experience has sat with me for about 10 days now and the setting of the game has begun to sink in is that the things asked to be done at the beginning of SC:O are very similar to SC2, but there is really no reason why this should be the case.
In SC2, the Earth is slave shielded and its wealth and resources are completely inaccessible to you; however, in SC:O, the Earth is completely "normal" and so we should be able to rely on its industry and capabilities to further our needs. Especially since the Scrvye threat is now realized by humanity.
Think about it this way: our very existence has been called out and is now in jeopardy - is our planet really going to just sit by and not offer any of its resources to aid in our survival? The Commander says that building the spaceship used a lot of resources, but there is no way that is anywhere close to the capability of what we have on this planet (even if we were really wasteful for the next 70 years).
I realize the establishment of RU as a form of commerce is what was done in SC2, but you have to remember that's because the Starbase had very limited resources in that game. This simply is not the case with SC:O!
I'm kind of not really sure what to do here. On the one hand, you have created this style of gameplay with the Beta, but on the other hand, it is totally not really suited for the setting of SC:O. It's like you're pounding a square peg into a round hole - it simply doesn't fit!
Part of Star Control history is that mankind's resources were used pretty heavily up until we lost 20 years or so before the beginning of SC2. Ignoring it here just does not seem right to me and really SC:O is set in SC1's time frame, not SC2's as the beginning of SC2 is after we have lost!
I'd really hate to say this at this point, since the game is pretty far along, but I really think you need to significantly retool this part of the game.
There should really be no need to pick up any common resources early in the game. I know this might sound even "sacrilegious" at this point to even suggest such a thing, but we should be able to get virtually all the common resources on Earth. Rare things (like exotics and rare Earth metals) could possibly be the focus to help with generating more advanced technology (most likely with the help of the Tywom).
Rather than having RU's driving the game, it should rather just be time (at least at the beginning). The time it takes for the Earth / Starbase to build things, etc. (especially after knowledge of the Scryve and their intent has been discovered) could be the pacing element. At first, it'd be slow since we need to ramp up, but then there should be a point at which we can crank out a lot of space ships, etc. to deal with a growing Scryve threat.
At a certain point in the game, there could possibly be a point where our resources are being exhausted just trying to hold back the Scrvye. We've expanded to using the solar system's resources at large, but even this is not enough. This could be the point in the game where RU are introduced as a way for humanity to properly apportion its resources to fighting the Scryve, while still supporting the Starship and its exploration as the sort of "Hail Mary" option. This, in effect, would be the transition from SC1 to just before SC2 as SC:O could encapsulate both game's histories, possibly (well, except for the losing part!).
I realize this would be a weighty change at this point, but it would really set SC:O apart from SC2 and just make sense (well, at least to me, anyways).
Thanks again for allowing our comments to aid you in shaping the game!

Matt