Scryve: First encounters
I’ve made some comments on the Scryve in the beta feedback thread and read Brad’s response. I’d like to make a thread to discuss how to make the players’ first encounters with the Scryve hit just the right stride between meaningful threat and winnable battle. My ideas are below, please add your own.
So, we’re told the Scryve are thousands of years more advanced than us and they want us dead. Shortly after being told this we encounter a probe that goes down after 2 or 3 shots. A little while later we meet the Scryve proper and are told how insignificant we are.. they can barely tolerate the time they’re wasting talking to us. Then they go down in 5 or 6 shots (might have been more).
As I mentioned in my feedback, these encounters play against the dialogue. We are either way more powerful than everyone thought we were (not likely where the story is headed) or the ships we were fighting were the Scryve equivalent of pleasure craft.
In Brad’s response he mentions that originally we were to fight a full Scryve cruiser, but it was too hard so they backed it off, admitting it was probably too much. But if we study the issue for a moment I think we can get to a cleaner solution. We want the player to buy into the idea that the Scryve are scary, but we don’t want the first meeting to be Game Over because most players won’t be practised at the controls or even the ship equipment they’ve been handed up to this point. From a story point-of-view, the best ship Star Control can build is on its maiden voyage with an inexperienced crew.. it should be tough - actually impossible - to beat the Scryve.
IDEA 1
The simplest option is to scale the danger level of the Scryve to something that loses only because of the one thing our mothership has in spades at this stage: crew (i.e., Hit Points). In other words, give us an enemy that completely outguns us, but we win anyway because we only have to get in a few good shots to take its hull down. This works, and should make the player a bit scared to encounter the Scryve in the future, and probably is the easiest to implement, but still comes in at odds with the dialogue we’ve had thus far. Remember that we’re supposed to believe we CAN’T win, and to make the Scryve the best enemies they can be, we should feel that we SHOULD NOT have won.
So, I have two alternate ideas beyond the one I mentioned in the feedback thread (which I dislike relative to the ones I’m posting here).
IDEA 2
We get pasted by a proper Scryve cruiser, and when we’re down to our last 10 crew or so, we go back to dialogue where the enemy tells us he’s wasting his time. He dispatches another probe to finish us off, which we must then beat (and we already have, just we have way less HP now).
IDEA 3
We get pasted by a proper Scryve cruiser AND LOSE. Our ship explodes and survivors take escape pods back to Star Control base, where the only other ship in the fleet stands ready to fly. This option means there needs to be some dialogue changes, where the second ship is mentioned (maybe it’s not quite ready at the outset of the game). It may also mean the second ship could be a downgrade of the first. I know it’s been mentioned that the first ship we get to name at the start, but in this scenario it’s better if that ship has been named and we get to name the second one.
Anyway, these ideas are, in my opinion, increasingly dialogue consistent with respect to the Scryve threat. I personally like the 2nd idea best, but the 3rd is workable with the right writing. Some people don't like the "supposed to lose" battle scenarios - fair enough - the first option is still better than what we had in the beta.