Two concerns following May update
Hi Frogboy,
I loved the May update! The game is looking better and better with each update.
I wanted to voice two concerns that have been growing for a while:
- The use of SC1&2 aliens
- Game complexity
The use of SC1&2 aliens
I know you have legal issues that force your hand and compel you to add them in, to strengthen your claim to the IP, rights, etc.
I am OK with that.
But, as I see it you have two target markets:
- People like me who played the original game when it came out (and casually play it ever since) ("Type1")
- People who never played the game before ("Type2")
Type1, in my opinion, will initially say: "cool, they brought X back", but it won't be the same.
What I mean is, that in SC3 they changed the Arilou from green to pink and made them look like giant babies.
They didn't sound the same, they didn't look the same, everything was wrong... it was awful.
Your Arilou will also be different and it will clash with my "fond childhood memories" and you will lose.
It won't be the same. You don't mess with nostalgia.
Type2 don't care, they have no reference...
My advice is to use them a sparingly as possible to solidify your legal claims.
Game complexity
I am a huge fan of Stardock I am a founder of SCO (obviously) and GalCiv3.
I also own copies of GalCiv1 & 2 and Sins (most of the DLCs).
I recognized a pattern in the games that I don't like...
The business model of today's gaming industries is DLC.
I am OK with that.
But, to sell a DLC you need new content.
So, in both Sins and GalCiv3 each DLC brought new game play abilities adding complexities to the original game.
For example, in Sins you introduced diplomacy.
For the life of me, I could not understand how to make alliances.
If before you needed to complete 2~3 assignments, now you needed to meet 5~6 criteria.
In GalCiv3 you added Citizens, why do I need them? it made no sense to me... Upgrade a citizen? Generals?
It added complexities and handicaps to a perfectly good game.
I stopped playing both games because they:
- Weren't the games I bought (they changed)
- Too complex for a casual player that doesn't want to learn complex game mechanics
To the point, we can see in May update that the Fleet battles in addition to the shrinking arena (new feature), worm holes (new feature) and storms (new feature), you added scavenging and who knows what else...
So, now I am thinking: "what will they do next? will each DLC change the game and make it harder to play and more obscure?"
What I hope is that the DLC will be real new content in the form of new stories, new characters, new places to visit, etc. and not a change in game play mechanics.
Why? Because I believe that you should be able to understand the mechanics of the game within 10~15 minutes (brief tutorial) and it is OK that after that it will take years to master. And more importantly, if I am used to something, why change it (unless people complained)?
I would really appreciate your take on this.
Thanks,
JohnyK