Star Control: Founders Vault May 2018

The biggest, longest Vault journal is now available:

https://www.starcontrol.com/vault 

Here is where I would rate us on a scale from 0 to 5 where 0 = not started, 4 is that it could ship and 5 is that it's amazing (May 2018):

Category Score
Story 4
Alien Dialogs 3
Fleet Battles 4
Solar System Exploration 4
Planet Exploration 3
Hyperspace Exploration 4
Ship Upgrading 4
Adventure Studio 3

At E3 we expect to announce our release date which is tentatively September 20, 2018.

Status Report

Here are things not in the Founder's Vault...

Over the next 9 years we have a long of new Star Control games planned Lifetime Founders get them all and standard Founders will get special access to them.

We plan to keep this area as a way for discussing issues as a community.

Issue #1: The Legal Situation

Now, as some of you know, there is a dispute between Paul and Fred the two people credited with creating Star Control 1 and 2 and Stardock.  Without going into the morass of details here is where things stand:

Stardock acquired the Star Control IP from Atari (who acquired Accolade).  This IP included 100% of the registered trademarks and copyrights that existed.  However, Star Control 1 and 2 copyrights were not included because Paul Reiche's agreement represented that he owned anything he supplied such as source code, art and anything that could be protected by copyright.   No one disputes that.

Between 2013 and 2017, myself and Paul had numerous email discussions on the status of Star Control: Origins.  It was Paul that set us up with Riku and it was Paul that suggested books we should read to get ourselves into the Star Control mindset.  It was also Paul who requested we keep him up to date on our progress.

In mid 2017 we wanted to have a 25th anniversary of Star Control 2 and Fred informed me that they had their own plans and those plans turned out to be their own announcement which turned out to be Ghosts of the Precursors.

Unfortunately, they announced Ghosts of the Precursors as the "true" sequel to Star Control II and utilized Star Control heavily in their promotion going so far as to promote it as Star Control: Ghosts of the Precursors.  

Obviously, we were not pleased that a: They waited until 5 days before our Fleet Battles announcement to do this and b: That they did so in a way designed to make it appear that we were Star Control "in name only".  They would later, unfortunately, describe our effort as "Star Control in name only" in email.  

When we privately complained about what they were doing, they insisted that the DOS games come down and that we needed to remove the ship designer, change the Earth Cruiser and provide them with beta builds so that they could inspect it for infringements (mind you, this is after they were publicly claiming to be the sequel to Star Control, a trademark that they declined to acquire in 2013).

They said we must do what they want or, in effect, they'd use their fame and reputation to ruin us publicly. A threat they have since tried to carry out.

Soon after, lawsuits started to fly back and forth.

So where are we at now?

I can't go into settlement discussions but broadly:

  1. Stardock cannot allow them to release a game called Ghosts of the Precursors.  The coverage they received for that announcement was because of its marketing as being the sequel to Star Control.  If they want to call it something else, they can but they can't call it Ghosts of the Precursors.
  2. Because they have publicly and effectively called into question the legitimacy of our Star Control mark, we legally must use the aliens associated with Star Control or else our hold on the trademark becomes tenuous. 

I know many of you (and myself) are big fans of Paul and Fred.  The reality, however is that Paul was an Accolade contractor. An amazing contractor to be sure but games are made, all the time, like this.  Some developer will pitch an idea to a studio. The studio will fund it and own the trademark and the developers can own whatever unique bits they create (art, source code, etc.) because those things have very limited value.

Now, Paul and Fred's position is this:

  1. They own copyrighted IP within Star Control 1 and 2 and believe they have rights, even to the names, of aliens from those games and thus will not tolerate any aliens, even if only by name, in the new Star Control games.
  2. They insist that we have no right to associate with Star Control 1,2,3 (I am not sure on what legal basis they believe this to be the case).
  3. They want the right to make sure the new Star Control game isn't similar, in gameplay, user experience, style, thematically, music, etc. to the classic Star Control games.

I cannot honestly how much is this is them talking and how much is their lawyer.  But obviously, none of the 3 demands are acceptable to us.  Item 1 might have been acceptable before they made the dispute public and called our legitimacy into question. 

So what's the bottom line?

There are two schools of thought on this matter and where you side tends to be which school you fall into:

Viewpoint #1: It is unethical and immoral to believe that intellectual property can simply be bought and sold like a commodity. Stardock was not there for the creation of Star Control and now thinks that they can simply go and acquire the Star Control IP and can cash in on the good will and reputation of the classic Star Control games despite having done nothing to have earned it. Paul and Fred may not have the trademarks or other registered IP but everyone knows they were the ones who guided the creation of the games and therefore only they have the moral right to create future Star Control games.  They're George Lucas and Star Control is their Star Wars.

Viewpoint #2: Intellectual property is the foundation of our modern society. Patents. Trademarks. Copyrights. Without them, things wouldn't get done.  Paul and Fred owe their fortune to these laws as it was intellectual acquisition and licensing that allowed them to make Spyro the Dragon games, Skylanders, the various Disney games, etc.  They are, right now, literally working on a remake of Spyro the Dragon, a game "created" by another person who gets nothing from the new game.  They had 25 years to return to Star Control.  They could have acquired the Star Control IP.  Now that someone else has done the work in bringing Star Control back into the spotlight they decide to announce a game on the back of IP that they never had any legal ownership of.  They're not George Lucas.  George Lucas owned Star Wars, trademark and all copyrights and sacrificed a great deal, including self-funding the sequels, Empire Strikes Back, to make that happen.

Now, myself, I fall firmly in category 2.  I can appreciate the great woodwork that the carpenter did in my house but that doesn't give them the right to come live with me.  Any copyrights they have doesn't give them any rights to the last 4 years of our work (morally or legally) and all they have done is wait until the eve of our release to try to make something that should be wonderful and exciting into a source of bitter argument.

You can recognize someone's achievements and work without giving them extralegal benefits.

So how will it end?

Stardock's legal position is very strong.  Simply put, if owning a trademark can't prevent a competitor from claiming to be a sequel to your trademark, then why have trademarks? Let's just call Star Control: Origins the true sequel to Halo.   

From a PR perspective, we would like to see Paul and Fred be able to develop their game.  More to the point, we don't want them to use us as the latest reason why they can't continue their story.   However, it cannot be called Ghosts of the Precursors and if they want to use the Star Control aliens they will need to acquire a royalty free license.  If anyone here believe that is too unreasonable, feel free to opine.

What's next:

The Chapter 1 beta is now being rolled out via Discord.  Make sure you join up on https://discord.gg/8zGJy5.  Sometime next week we'll be rolling it out to all the Founders on Discord who want to try it out.

While it will "spoil" the opening game for those who try it, chapter 1 is just a tiny percentage of the entire game.

Feel free to talk below about anything you'd like.

 

28,264 views 3 replies
Reply #1 Top

+1 for Viewpoint 2.

Would love to be able to support Paul and Fred pursuing their own project, but it is a struggle to justify defending them at this point and if I'm being completely honest, not interested in another 25 years of sailor's promises from them.

Their attempts to derail SCO with something that doesn't exist and likely never will exist are deplorable. And on a free Squarespace website to boot, using assets which they do not own. There are fans of the story out there who have made their own art, but Paul and Fred can't be bothered to even do that much. I'd give them a shred of credit if they at least posted some concept art to back up all the claims. They should really be ashamed.

Even if there is some kind of mutually beneficial agreement made with Stardock after this all pans out, I would be more surprised than not if they actually had any interest in future involvement.

I hate to come across as callous towards individuals I practically idolized, but they have really disappointed me and until they provide a shred of proof that Ghosts of the Precursors is more than a clever name they thought up on a whim, I suggest they try renaming it to Vaporware of the Precursors. Not holding my breath for them to prove me wrong.

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Reply #2 Top

+2 for Viewpoint 2. 

Unlike most of the people commenting on the various posts about the P&F vs Stardock saga I can legitimately say that 'I am a lawyer' (albeit in Australia and no longer practicing at a law firm) and for the most part would be confident to bet my $$$ this is going to roughly be the views of the courts at the end.

US Copyright and Trademark law has a lot of similarities to Australian Copyright and Trademark law (due to international treaties i.e. Berne, Paris, WIPO, Madrid Protocol etc), however because its not a direct area of knowledge (US IP Law) I've been reluctant to comment. 

Unlike most of the 'armchair lawyers' in the posts, most real lawyers won't comment on a forum like this because...

1. They are not getting paid (remember lawyers charge an hourly rate so they are more than happy to talk for as long as possible if they are getting paid!)

2. A lawyer not involved in the case is smart enough to know they don't possess all the relevant facts. As my law school professor in civil litigation told me years ago 'litigation is a game we play with all the cards on the deck', meaning both sides have to produce all the evidence backing up their case prior to trial (i.e. document submissions, affidavits, motions and good old depositions). Any lawyer not privy to this information is basically as blind as everyone else. Just reading the initial writs never give a full picture of case. 

3. Seriously got better things to do in my life than get into legal arguments with strangers. 

I've been a lifelong fan of the Star Control series having played both the first and second games way back in the early 90s when I was in primary school (elementary school for those US readers). Both my brother an I spend hours playing SC2, collecting resources, finding rainbow worlds and in the most part avoiding the Ur-Quan areas until the main ship was strong enough.

Before the internet there were no guides to the game so the difficult parts (i.e. figuring out how to fix the Ultron, convincing the Syreen to attack the Mycon so you could get the sun device to free the Chrmm) took us ages to figure out that in our first attempts at completing the game we basically got wiped out by the Khor-Ah numerous times.

As a game SC2 deserves it place in video game history as one of the greats, however because of this reputation you get the curse of Viewpoint 1. 

The whole idea that P&F have some moral right over the rights of Stardock is just a joke. If you think "its unethical and immoral to buy and sell IP rights, you probably think all property is theft. Stop reading the communist manifesto and realize that we wouldn't be having any more StarControl unless Stardock bought the rights and rebooted the series. 

Do you really think that we would have another game on the way in a few months time if P&F bought the rights at the initial Atari bankruptcy auction? Activison would have come up with some excuse to prevent it (i.e. PC only games don't make enough money, stick with XBox/ PS4 games we can sell to kids). 

The idea that they will develop a modern StarControl game 'on their free time' is just fantasy.

 

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Reply #3 Top

Brad, I really hope we can search the Captain's Log for text strings. I recently did copilot duties for a friend while he played through SCII, by taking copious notes, and the ability to search the notes for words like "Vulpeculae" was a big help.

Also, one experience we had was finding planets that were too dangerous to properly harvest without upgrades, so we wrote them down so we could come back to them later. Some sort of in-game map pin system might serve the same purpose (and many others), without needing to build a literal notepad into the Captain's Log.

Oh, and thanks for sharing! This was probably the most exciting vault entry to date.