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IGN's first look at Star Control: Origins Adventure Mode!

IGN's first look at Star Control: Origins Adventure Mode!

Hello fellow adventurers!

Patrick Shaw sat down with Tom Marks of IGN to show off some Star Control: Origins! Check out the first look video and let us know what you think.

Link to IGN Article

207,078 views 32 replies
Reply #26 Top

I may have misinterpreted how they are using it but it sounds like the indicator will only be used on occasion and more in the start of the game when the options are more narrow.

Personally I'd like an arrow that shows Planet this way.   Not that Planet is the Planet I need to go to.  just that that is the direction to go to find a planet...

Reply #27 Top

It hardly makes sense to leave the player completely guessing, though.

Even if there is no arrow, a mission log describing our available tasks makes sense. And it'd be awfully nice to have some sort of star-system search mode so we don't have to completely shoot in the dark to find a place; who would design a star-map without that feature?

Don't get me wrong; I loved the exploration part of SC2 and will almost certainly do a lot of it in SCO...but bounds of reason, people!

Reply #28 Top

Quoting tingkagol, reply 25

I really really really wish there isn't any hand holding in this game. The arrow at the edge of the screen when navigating to the destination planet does not bode well for me (at least).

From the thread Star Control: February 2018 - Of the Lexites


Star Control doesn’t have bread crumbs. We provide the information you’ve seen in your Captain’s Log so you don’t have to write that down.  But that’s as far as it goes.  We don’t have, “You must now go to this guy and talk to him in order to get the secret code.”  There are many different paths available to accomplish things.  And the reason we can get away with that is because we are counting on people working together, and that means every person out there is playing the exact same universe.  It’s not a multiplayer game, it’s a massively single player game. If you ever played Planetfall or Zork you will understand what I am talking about.

Reply #29 Top

Man...just about every time I see information on this game, it's like someone was reading my mind.

 

Love it. :)

Reply #30 Top

Quoting BionicDance, reply 2

Only criticism: not a huge fan of the landing zone thing for the planet.

Oh, not because of the mini-game; that looks nifty enough. It's the fact that it looks like you can't choose your landing site, like you make planetfall where the game decides. 

Maybe I'm wrong, and we just didn't get to see the selection process for that...but you'd think--realistically, anyway--that'd be something the player could choose.

That basically exists to be part of the game economy, i.e. you can unlock the ability to designate your own landing location.

The best games always have anguish decisions, do I pay for that ability or live with the locked landing position but be able to afford another crew pod, etc.

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Reply #31 Top

Seems a strange thing to have to unlock.

I mean, ships have guidance systems, they can get through normal space and hyperspace, etc...but SOMEhow just can't manage to let you pick a spot on the planet for landing.

 

...makes perfect sense.

 

If you want me to unlock a power like that, make the landing-safely spot really small at the beginning and then let me unlock the scientific discovery (or the alien tech purchase) that widens the circle, making landing damage less likely.

Reply #32 Top

I get the feeling that the handholding might only be at the start of the game (basing this on no information)
I also hope that there is an element of mystery and discovery