Fleet Battle Wreckage
So we've been talking on the Discord about Fleet Battles, and an idea arose there (that's arisen before, but hasn't gotten much response), that a few of us were expanding upon, and I wanted to post it here, so it doesn't get lost in endless Discord chatter.
Persistent Fleet Battle Wreckage
Pyro started the concept back up, with a random comment:
"However I'm the crazy one who would love to see the remnants of ships left behind in fleet battles to alter how the battle plays out, both by being a hinderance [sic] to flying but also a potential explosion waiting to happen if the fuel from the ship(s) get lit by weapons fire."
Then a cavalcade of suggestions followed, regarding the wreckage of previously fallen ships. Some wreckage could just be inert, there to block fire or the flight of ships... but more interestingly:
- The wreckage of the human cruiser, if fired upon or nudged, would sometimes cause a leftover missile to fire off and be ballistic-locking onto the first thing it can find
- A Mowling ship wreckage could send off a final automated distress call for Jeff, who would arrive and just go aggro on everyone because a Mowling is dead
- The Pinthi carcass, if hit, could squeeze out one last burp of contagion on anyone nearby
- A destroyed Trickster could have the gravity pulse drive ruptured, but still functional, constantly going off like an anti-planet (gravity bumping everyone away)
- The Tywom debris could have a still semi-active turret firing on ships that come within range
This would really add a layer of fun and strategy, but also not contradict the arcade feel of the combat, and spice up the fleet battles in a real way.
What do other people think? Some more suggestions on what the wreckage of the other ships could do? Refinement of these? Could be a really fun addition, beyond wormholes and asteroids!!