Bugs that never get fixed

Effectively every bug in this list still exists, nothing has changed since last April.

https://forums.ashesofthesingularity.com/482520/page/1/#3674214

 

Most annoying gameplay issues being:

- Units dying causes the interface to change, resulting in you unable to cast spells. This was fixed last year but was reintroduced, and has been in the game for the last 9 months.

- QW etc is used for spells. Horrible idea. Particularly when units are selected and you are clicking fast. Either upgrading. (think turrets) or building (using engineers upgrading node resources) Try upgrading 10 things in a row that are right next to each other. You will cast a spell unless you are incredible slow... So you keep wasting quanta on spells when you dont want to.

- Still no hotkey for pause/continue of construction.

- With multiple factories selected and 1 is paused. You can't tell. It shows all factories as building. You have to pause all and unpause to start them all. There should be two display options bottom left. 1 showing the ones on continuous build. and one showing all the ones paused.

14,431 views 8 replies
Reply #1 Top

Looks like you've managed to revert a number of earlier game bug fixes, reintroducing them again.

The ability to build units (ie engineers - which can only be built in nexus) from factories and other non-nexus buildings is back as well. I had engineers on queue being built from factories.

As such i presume that you can once again build dreadnaughts and juggernaughts from nexus and air-production buildings etc etc.

Edit: I wasn't able to reproduce it in single player. So its likely a latency issue. 

Reply #2 Top

Loaded up ashes today. I have 2.7.

I can't load any old saved games. Instant crashes the game - no error message saying its incompatable. Happens for both substrate and phc.

Reply #4 Top

New units are free in multiplayer.  If you want them in skirmish you have to buy the associated DLC.

Reply #8 Top

The scan bug is caused because ashes registers a click on mouseUp. So if you press Q before you have completed your mouse click, the q will open a scan, and the mouseUp click will cast it.

If you misclick a turret or press 'q' or 'w' one too many times it will also cast. Pretty annoying, tbh.

My recommendation would to be change the first two orbitals to the AS keys. Another way is if you allowed multiple buildings to be upgraded at once. Then we could box or shift-select and upgrade.