Star Control Fleet Battle Beta feedback.
Parts, Design and combat.
As a Star Control Veteran I am excited to see Star Dock try their hand at the game. I realize we all are playing for different reasons and have different memories of the games and things we liked and didn't like, so i'll post cut and dry stuff first and viewpoints second.
I saw someone else mention what I had in mind and that is a better way to sift through all the different parts. Now granted most of the bits are for visual appearance until you get to the engine, thrusters and weapon mounts, but I would definitely look into different ways to sort things. Whether it is the ability to favorite certain parts, have a way to categorize what certain parts look like, such as wings, connectors, and so on, or to allow players to manually group them.
I would like to see the ability to change what the weapons look like as well. Beyond the visuals, I want the placement and direction that the weapon is facing to affect which direction the weapon fires. I think the ability to place multiple weapon placements is an important option to allow custom ship creators greater control of their design. How you adjust having multiple weapon placements would need to be tweaked with further play and feedback. I have also seen someone else post about more weapon types as well. This would be good. I also think that perhaps allowing the players to tweak the weapons visuals would allow for more variation and design choice. Along the same lines, the audio and visuals of weapons need to be robust and if not unique, have some sort of defining quality to them. The Human Cruiser in Star Control II would make a particular noise when launching their nukes which I can distinctly remember at this very moment. The Spathi had their Backwards Utilizing Tracking Torpedoes which acted very similar to the human nukes with minor tweaks(damage, direction of fire, distance, speed, tracking), and also had a unique signature sound. Part of what made Star Control and Star Control II so memorable and enjoyable was how much life and creativity each of the races and their ships had.
As for combat, my main issues are as follows. The gravity well, the edge of the map and the asteroids. The gravity well needs to be a little bit bigger and tweaked for slingshot maneuvers and using the planet as a shield to increase gameplay options. At the moment the asteroids in the beta are just frustrating. I am not a fan of the damage you receive when colliding with them. Yes I know that this is more realistic, but it isn't fun. There are so many stagnant asteroids just sitting out there. I preferred the fewer, but more random moving ones from Star Control II. The ones that didn't hurt nor explode when you collided with them. Yes, they stopped you and could be destroyed with your weapons, but they were more fun. As for the barrier around the map..... I don't like feeling trapped in a ring. I prefer the old method with having the edge connect with a different edge. I can see how that might disorient some people, but it felt like you had more freedom.
I would love to hear other people's feedback and thoughts.
Captain Fwiffo signing off.