Crazy Cyborg Super Melee v0.69 impressions
Slight bug: If you and the enemy crazy cyborg ship are on opposite sides of the planet, the AI fails to do a gravity whip and instead goes straight and slams into the planet. Then AI backs up and tries again. This is most obvious with Measured vs Scryve. The Measured can easily stay on the opposite side of the planet and make the AI Scryve hit the planet over and over (although hitting the planet only causes one crew of damage and only some of the time).
Earthling cruiser is OP to Menkmack. Even on Crazy Cyborg I can always close the distance and fire off two nukes at the Menkmack. Only one of those nukes has to hit to kill the Menkmack. The Menkmack does not even try to use its explosive barrels because if I fire the nukes at the right time (not hard to do) then I am too far away for the explosive barrels. All the Menkmack does is summon its allies but the Earthling Cruiser is too fast and can always close with the original and nuke it. I even handicapped myself and attacked the summons (not the original) and held my own (my battery recharged fast enough that I could nuke every Menkmack summon).
Earthling Cruiser is no longer OP to Tywom. The ships start farther away in this most recent version, so I can't just turn around and two-nuke the Tywom instantly. It takes 2 nukes to kill the Tywom and it takes 2 Tywom blaster shots to kill the Cruiser. I can still consistently win against the Tywom Crazy Cyborg by being very agressive, closing with the Tywom before it can make turrets, and shooting the nukes off at just the right time and angle. But besides that taking on the Tywom is a challenge because the Cruiser can die to only 2 shots up close and the turrets turn the tide in the Tywom's favor.
Earthling Cruiser is OP to the Dan'nath because 2 nukes kill the Dan'nath and the Dan'nath black holes do nowhere near that much damage. You can take no black hole damage if your first 2 nukes don't miss and you can take a little damage if you miss one nuke because by the time you have the battery for the 3rd nuke the Dan'nath has had time to hit you with a black hole. I do praise the Dan'nath Crazy Cyborg's aiming skills with the black hole, though. Much better than my aiming skills. There was a strange and perhaps rare bug when my Cruiser got right behind the Dan'nath and the AI didn't turn the ship around to attack me, maybe because at that close of a range its black hole would damage itself. The AI stopped responding and just kept trucking along the same direction.
Earthling Cruiser vs Earthling Cruiser could use some polishing. Crazy Cyborg is not good at using Point Defense. I think it is too conservative trying to estimate whether long-range nukes hit it or run out of fuel. If I fire a nuke at short-range the enemy AI happily shoots the nuke down with Point Defense, but at long-range the AI never shoots the nuke down. If you fixed this, then player long-range aggression becomes impossible and instead the player has to wait for the enemy AI to shoot its missiles, the player point defense or evades those missiles, then returns fire before the enemy Cruiser can recharge its battery for point defense.
Earthling Cruiser vs Measured AI is ok because the nuke distance is so close to the Measured AOE distance.
Earthling Cruiser vs Scryve is good. The Crazy Cyborg is not quite perfect lining up its beam. I only beat Scryve once with the Cruiser because it takes so many nukes for the Scryve to go down and the Cruiser can do down with 1-2 beam shots. But that's OK because the Scryve has so much more crew.
Earthling Cruiser vs Plinthi is good. If I do a gravity whip to change direction I can leave the Contagion out of position and 2-nuke the Plinthi to death immediately, but otherwise it is hard to get the nukes to hit the Plinthi and not the Contagion. I almost always still win, but I take damage. And the Plinthi's weapons can 2 or 3 shot the Cruiser so that part is balanced. The only reason I win is I can dodge those shots. The only thing I don't like is the Point Defense does not kill the Contagion and does not target multiple Contagion like it can target multiple nukes.
Earthling Cruiser vs Trandals is ok. The Trandals could always use boost to dodge the nukes but don't always. That is like back in SCII the Arilou AI had to be dumbed down because it could use the teleport to never take damage from the player. It's really annoying that the Trandals need 3 nukes to die and so I almost never win against them, but I think we know that the Trandals are meant to beat the Cruiser because their boost is too good against nukes.
Earthling Cruiser vs Drenkend Carrier is a bit too tough. I almost won one time with the Cruiser. It's a little unfair that the Measured's AOE can kill boarding parties but the point defense laser can't.
Earthling Cruiser vs Scout is OP because I almost always win with the Cruiser, but the Scout is so cheap that makes sense.
Earthling Cruiser vs Mowling is still OP. I always win with a strategy I call "wait until the enemy is approaching you". The enemy AI for almost all ships eventually decides to stop running away and when they start approaching you shoot both your nukes. Nukes almost never work when the enemy is retreating because most ships are that fast that the nukes run out of fuel almost always. But when the enemy is approaching you the nukes almost always never run out of fuel. The Mowling seem a bit more decisive about whether they want to stay away and call Jeff or come close and laser you, but when they approach I can still kill them with nukes. I think the Mowlings need to get better at running away. Maybe they should try and circle the edge of the battlefield instead of reversing direction and approaching the Cruiser.
Mowling vs Earthling Cruiser AI is too hard. The best strategy is to cheat the dumb AI and make it crash repeatedly into the planet by staying on the opposite side, but that tactic does not last long enough because you only have time to summon Jeff once and Jeff does not kill the Cruiser in one pass.
Measured player vs Earthling Cruiser Crazy Cyborg is impossible. The computer always shoots the nukes at the proper time. I cannot figure out how to dodge the nukes with the Measured's inertialess engines and based on Earthling Cruiser vs Measured AI I don't think the AI can dodge the nukes that way either. This is hard to balance because the problem basically is the Cruiser is slightly better than the Measured (and their point cost reflects that) and that small difference makes the Cruiser almost always win and the Measured almost never win. I don't know how to make both matchups interesting.
Trandals player vs Earthling Cruiser is ok. With practice I can routinely beat the Cruiser as they intended the boost beats nukes always.
I am disappointed that Point Defense Laser does not kill boarding parties, contagion, nor turrets. Ok maybe not killing turrets is OK but not the others. It's unfair that the Measured's AOE does kill all of this and can take several down at once. On the other hand, the Point Defense Laser can kill one Tywom blaster shot and maybe other projectiles. But I think that should be beefed up to all projectiles in range, just like it can shoot down 2 nukes at once.
I am going to sleep I will try other ships tomorrow.