Weapons modifiers stacking overflowing
Hello,
it seems that my bug i reported here regarding weapons (here in particular the Eye of Darkness Bugs) has not been inspected by anyone.
Thats kinda sad because obviously it is not only limited to this particular unit as most likely a 32 bit integer is probably used for storing values that should be actually 64 bit integer especially considering that the oxide engine is a x64 bit engine to begin with.
This is a really serious bug and i hope that a dev may look by cause i have pictures about this bug where a unit in one moment still stacks correctly the damage modifier buffs but at a certain threshold simply "overflows" and as most likely in nearly all programming languages that i know about then either returns a negative value, resets the value (which here obviously happens), or simply as with most programs and a game is also a program (if its not robust enough [the programming is meant here in the back-end]) simply crashes to desktop.
The thing is that i expect that it happens with any unit just juggernauts have it infinitely easier because they can vet indefinitly which allows them besides the quanta upgrades (in particular the damage upgrades) to get 5% more damage/hp/shields et cetera per level of course and thats why i once originally posted it for the EoD because i noticed it simply with it earlier then with all the others, as its a juggernaut that can get more damage modifiers then other units ingame besides quanta upgrades.
As someone who bought this game i expect that it at least somewhat works so that the serious bugs never come up, so it would be nice if a dev could take some time and investigate here or maybe tell me whether this is meant to be so ..., i mean my EoD in another game has lvl 80+ and 33 quanta upgrades in weapon damage and suddenly from one to another enemy not one-shots everything but does minimal damage ... which can only be related to the damage modifier integer that stacks it and overflows at some point, which like i said should NOT happen in a x64 environment that supports way bigger numbers for integers ... .
Like i said i have material to prove me point which i can send via pm if needs be!
Please help
.
Edit 1: There you go the mod and the savegame
Edit 2: The vanilla savegame.