Something is wrong with the camera because the planet surprises me. It's like the camera tethers to your two ships (the center of the view is the point between your two ships) and if you are doing the retrograde maneuver (eg. with the Earthling cruiser) there is almost no space for the camera to show up behind you and so a surprise planet can happen. This is only an issue with planets not the asteroid belt because the asteroid belt has less gravity so you have more time to react.
Everything below is on Crazy Cyborg and I am not judging based on points only on battle performance.
The Measured is OP against the Drenkend Carrier. You can pretty much always dodge their shots and the Measured AOE laughs at any boarding craft.
The Earthling Cruiser is OP against the Scryve Battlecruiser because it is easy to line up nukes and dodge their laser. Then again I was always very good with the Earthling Cruiser.
The Earthling Cruiser is OP to Tywom because you can two-nuke the Tywom immediately and kill them. But I do not want the nukes to always target the closest thing because that could be a tiny Tywom turret or Drenkend boarding party, because the point defense should be the one to handle that a nuke just costs too much energy to kill those tiny targets.
The Drenkend Carrier is OP to the Earthling Cruiser because the Drenkend primary weapon is almost as fast as the nukes and it also halts your movement making it even easier to hit the second and third time for the kill. And the carrier has a lot more hitpoints than the Crusier.
The Scryve battlecruiser's flak has been buffed enough that it does well against the Measured's AOE. Great! 
It seems that the Trickster's black hole has been buffed (it seems to do more damage) but it's gravity well is still very weak. This is the hardest ship for me because the black hole is too slow and goes in a straight line. The black hole only works at mid range or at harassing someone stuck in the asteroid belt. Wild idea: maybe the black hole could home towards the mouse cursor so it's not always a straight line? Either that or make its gravity well more powerful so it slingshots the enemy around so you can line up a second shot.
The Mowling's Jeff summon is buffed a lot in speed, turning speed, and how fast it fires. This is good because before you could dodge Jeff (eg. with a Tywom) because his turning speed was so slow.
Something is wrong with Jeff. I was Mowling vs. Measured and my Jeff bounced into the planet then wandered around instead of going for the Measured. I think this bug happens when Jeff does not account for gravity because the Measured also has this problem (if you and the Measured are on opposite sides of the planet, the Measured becomes indecisive and jiggles back and forth perpendicular to the planet because it cannot decide which orbit to do.
The Mowling speed vs. the Measured speed is good, because the Mowling can barely outrun the Measured.
The Crazy AI is able to sometimes dodge the nukes with the Mowling (I can't do that), but is not satisfactory because the AI gets confused about whether it wants to go short-range laser or long-range Jeff, so it is easy to confuse the AI to get the Cruiser into range to fire its nukes and kill the Mowling.
The Crazy AI does a better job with the Measured by pulling off some clutch no-inertia flying to dodge the nukes sometimes.
I personally don't have a problem with the Menkmack being hard to remember which was the original ship I can keep track just fine because the barrels move so slowly I can keep track of the ships. What I don't like is the Nukes targeting the closest Menkmack. Maybe Nukes could have a targeting system where if you click on a ship the nukes will target that ship and ignore turrets, boarding parties, and other Menkmack ships to target that highlighted ship. On the other hand I actually like the nuke targeting the little Plinthi guys as well as the main ship because that's a nice way for the Plinthi to have a nuke defense (otherwise they would be too easy).
The nuke's biggest problem is that it targets Jeff. Jeff is invincible and the nuke targets him! I saw the nuke curve around and to the left where Jeff was and the Mowling was to the right and behind me.
The Trandals speed burst is hilarious when it launches you beyond the Oort cloud. Is that a feature? The ability to take a few bumps from asteroids to have the ultimate kiting?
The Trandal AI is completely broken at this point. Somehow when it uses speed burst it just sucks the battery away without actually moving fast. Also they are terrible at their weapon you have to really get close and stop moving for them to hit you. A Trandal with a working speed burst could be a nightmare for the Cruiser because it could always flee the nukes and the primary weapon is much more powerful than point defense. Please fix the Trandal AI so I can see how annoying its ability to always speed away from nukes will be.
Is it a feature that when you speed burst with the Trandal the primary weapon is suddenly stretched out a lot and has longer range?
The Trandal speed burst is a little weird. If you hold speed burst and a turning key it makes you go in a helix instead of a gentle curve. I can see the Trandal ship spinning in circles as it flies in a helix. I think the physics of a ship spinning in circles while flying in a helix is not proper inertia. If you want it to be hard to turn when in speed burst then please just make it a gentle turn, or make it so you fly in a straight line and have to stop the burst to change direction.
I am not good with the Plinthi Contagion. The Contagion does not seem to understand orbits and it does not seem to understand flying towards the enemy. It seems like some combination of Androsynth chaotic bubbles and Ur-Quan fighters. You have the battery to crank out 3-4 contagion at the start, but the regen is so slow that trying to fill the screen with them like the bubbles does not work and they are too dumb to be like fighter craft. But if you upped the regen or made them home like bomber craft as well as the Cruiser nukes do then the Plinthi might go from hard to OP, especially since they do not cost crew. I do not know how to fix this, but I am just not satisfied with the Contagion wandering aimlessly.
EDIT: I reopened the game and the Trandal and Plinthi got better. The Trandal speed burst made it a little faster but not as much as a human player holding it down. The Trandal still does not fly very well. The Plinthi fighters actually home towards the enemy now (although they still do not understand orbits).
EDIT: This is my last versus match for tonight. Plinthi vs Trandal is OP right now because Crazy Cyborg Trandal AI is way too passive does not fly well and cannot hit you with their primary. The Plinthi has plenty of time to build up lots of Contagion.
EDIT: I am glad that all Contagion dies before the next ship arrives. Good night everyone! I will be checking the Discord for when people are available for matches!