October vault update feedback

I like the music files, especially the Mowlings theme.

More hazards in Melee maps sounds good. However I suggest changing the name of Van Allen radiation belts to something else, in real life Van Allen belts are around planets and you would need to spend months in them to be affected.

An idea I have for a map type is to be around a pulsar. And if a ship is hit by the beam of the pulsar it would take damage.

I've never been one to play with editors, but I do have a few quest ideas I could try out.

7,929 views 10 replies
Reply #1 Top

STARCONTROLUNKNOWN'S: BATTLEGROUNDS - or colloquially, STUNKBAT... or I guess STUBG?

I don't know about this arena-thing. I guess the biggest thing for me is the suspension of disbelief necessary to legitimize the arena in space. We're in a perfectly circular, single-plane ring/arena, made out of asteroids? How did we end up inside this ring? How do you get out once you win? Why does it contract (like the aforementioned PUBG)? Since we're just showing one plane, can't you just like... step to the left a little, and miss them entirely? Or make a hard left into the depths and fly away from the plane the asteroids are on?

I'm not in favor of a 3d battlefield, but I feel like an arena like this calls attention to the shortcomings of a 2D plane playing area. And on top of that, it feels very game-y. 

Also, I feel like we're coming up with this entire system to avoid the problem of "some battles may go on too long because of kiting".... but jeezes, what is that? 1% of games? So much so, that we have to change the game with slapping a time limit on each round and a contracting belt of asteroids that forces engagement for no apparent reason. It's just weird.

And again, it just makes the whole thing feel like a "game", which is a dirty word. Maybe I'm not the target audience, I guess. Maybe people love set arenas, and time limits, and forced engagement to move up the rankings and yadda yadda. I'll never be into that, I'd just blast some ships and if I lost them, no big deal. The thing I liked about the wrap was that it felt like even though it was a 2D plane, you had this perception that space was spherical and despite flying "away" from a planet, you were really just flying around the planet and would end up in front of it again, since it was an unlimited playing space based on the curvature of space, rather than linearity. 

Actually, that gives me an idea....... I think it would be possible to implement some form of this:

Keep the 2D plane. But make it a sphere... like, a bubble? What if we put in a system that, when you got to the edge of this invisible "sphere", there was an animation of your ship PIVOTING - going into the depth for a second and transitioning to a NEW plane, the ship actually curving off into the distance for a second, the camera swoops down to eye-level cinematically, following the curve, before leveling out again and facing right back at the opponent? Meanwhile, the opponent has closed some distance, and the planet view rotates to keep consistency. Does that make sense to anyone? I can see it in my head. Here's a very rudimentary drawing of the temporary camera-shift:

 

Anyway, that's my proposed solution. It's just a tiny little slap on the hand for trying to constantly flee, rather than impose all these forced, inexplicable constraints on things.

As for the player-made questing? Shit, count me IN. But you just left us with that tasty morsel, and no explanation on how to submit? This is the best thing ever. How do I sign up and send my ideas?! I've got a few that I know would work well in this universe. MOAR! Tell us MOAR!

Reply #2 Top

Is it just me, or is anyone else perpetually getting "Failed - Network Error" specifically when trying to download the October update?  I am able to re-download sept, etc just fine--its just the new one that is doing this.

Reply #3 Top

If you didn't have an issue with magic teleport-wrapping it's hard to suggest we need to worry about the realism of a battle arena. ;)

Realism, in space battle, is very boring.

+1 Loading…
Reply #4 Top

Cuore - is there any part of SCO so far that you DON'T hate? ;-)

Reply #5 Top

What? Despite a nitpick with the art of the commander, and relevant criticism on the aspects I think could be better - I thought it was pretty clear how much I love almost every aspect of SCO. Was it not?

90% of the aliens are amazing. The ship combat is amazing. The planetary exploration is exactly in line with what I pitched to Brad in 2013. The hyperspace look is phenomenal. The system exploration is straight out of SCII! 

What did you think I hate? Are you misinterpreting constructive criticism for hate?

Reply #6 Top

You get what a winky smiley means, right? :-)

Having said that, it certainly seems that any thread I come across with someone complaining about something, it's either you or you have commented and agreed :-)

Just struck me funny, that's all.

Reply #7 Top

^ Are you saying all Stardock is doing perfect?........

Reply #8 Top

Quoting Hunam_, reply 7

^ Are you saying all Stardock is doing perfect?........

Not at all, but I'm also self-aware enough to know that what I want specifically out of the game is going to be different from what every other individual specifically wants out of the game (and their's are all different from each other too) and at some point we have to accept that what we're going to get is what the developer team specifically want out of the game, which is exactly what you get from all games.

It's OK to have opinions and make suggestions, and my comment was more tongue-in-cheek than you're apparently taking it, but it is true that if you're constantly complaining about every aspect of the game-in-development then maybe it's time to accept that this game isn't going to be the game for you...

Reply #9 Top

I guess I'm not sure what you think the point of this Founder's Program is, then? Just to agree with stuff?

If we can make it better, we ought to say something, right? At least, that's where I'm coming from... and I think where Hunam is coming from, too.

+2 Loading…
Reply #10 Top

And you're still not understanding me, so I'm just going to give up at this point :-)