Centered Camera
I got internet a lot faster than I was expecting. Unfortunately I am not in a direct line-of-sight for the only unlimited internet access in this area, so I have a very limited internet connection. But I downloaded SCO last night and played it for about 30 minutes so far. This was the first thing to jump off the screen at me...
Because the camera is centered between the ships, instead of on the player's ship, the player can only discern their movement from the direction their ship is pointing and the engine exhaust. When the camera is centered on the player's ship the direction the screen is scrolling (and the star field/background) is their primary frame of reference in knowing their speed and direction of movement. This is actually a very significant thing, and a competing top down space shooter that centers the view on the player's ship is going to “feel better” than SCO. The player will have a higher level of situational awareness, feel as though they have more precise control over their ship, and will be able to line up shots and do things that are simply not possible in SCO. In addition to this the centered camera of the original Star Control, and SCO, won't work for anything more than a 1v1 duel. If you want to have 3 or more players in the game those other maps/zones will have to center the view on the player like Subspace and most other games of this genre have done. The results of these two methods are so different that any SCO maps that allow more than 2 players are going to feel like a very different game than the original 1v1 Super Melee.
The SCO camera is how Star Control's camera worked, and because it is somewhat unique SCO may not feel like Star Control without it. On the other hand, it is quite simply inferior to a having the view centered on the player. When the entire scrolling screen is the player's aiming/movement cue they have a much higher level of situational awareness and control. The centered camera forces the player's mind almost entirely on which direction they are moving and where their ship is pointing, a camera focused on the player's ship turns the entire screen into a directional and aiming cue. You don't even look at your own ship with the view centered on it, your attention is focused on the target. You don't have to think about those aspects, you just subconsciously have all of the speed/direction/aim information. When the view is centered on the player's own ship the entire screen and star field background perform the same function as “the funnel” used to aim guns on cold war era HUD displays of fighters. In SCO's centered view the player's focus of attention is necessarily on their own ship, with a player ship centered view the player's attention is on the target.
I'm not saying SCO should change to a view centered on the player, like I said, the centered camera is a big part of what makes Star Control feel different than similar games. This is a very hard decision, this is supposed to be Star Control but a view centered on the player's ship makes for a much better and more versatile game in many, many ways. But that “different feeling” has a lot of negative effects, the view centered on the player's own ship is better in many ways. On top of everything I've already mentioned it also allows for a wider variety of weapons and ship systems, but the really big thing is situational awareness and precision control due to the entire screen acting as the aiming/movement cue, where in SC/SCO the player's brain is too busy keeping track of how fast they are going and which direction they are facing.