Upcoming Star Control news

Greetings!

Your NDA is in effect for this post as you're about to hear all our secret plans. ;)

THE BETA IS COMING THIS MONTH!

In a little over a week, all of you will start getting Steam keys for the Super Melee BETA.

NO MORE FOUNDERS

While the Founders program will continue, we will be closing the program to newcomers.  

CLASSIC SERIES ON STEAM

On October 16, we will be releasing Star Control: The Ur-Quan Masters onto Steam (the original, unaltered Star Control 1 and 2) for $3.99.  We will also be releasing Star Control: Kessari Quadrant (Star Control 3) onto Steam for $3.99 as well.

The reason we're titling it this way is to reduce the confusion regarding Star Control 3.  Long time fans already know the...issues with Star Control 3. 

For newcomers, we wanted to pave the way for The Ur-Quan Masters exists in its own universe and not be related to the events to Star Control 3.  This paves the way for Paul Reiche and Fred Ford, the creators of the Ur-Quan universe and the makers of Star Control 1 and 2 to be able to continue their story in the future either with us or on their own or as a future Toys for Bob game.

PRE-ORDERS

We will also be making Star Control: Origins available on Steam for pre-order.  However, the pre-order customers won't get the Super Melee BETA until November and will not get lifetime access to all future DLC like lifetime founders nor will they get a season's pass to DLC like regular founders nor will they have access to the vault or this forum. 

We plan to price the initial pre-order at $24.99 and slowly have it increase as the final release nears.

THE SPATHI AND THE UR-QUAN

We will definitely need an effective way to explain why Origins won't have the Star Control 2 aliens.  

I want to be very clear on this: When Stardock acquired the Star Control rights from Atari/Accolade that includes a perpetual, unlimited license to the Star Control story, lore, aliens, characters, ships, etc.  So yes, if we had wanted to, we could have had the aliens in the new Star Control game provided that we did so under the terms and conditions of the publishing agreement (which involves a royalty to Paul of course).

I've seen people suggest that we only own the name Star Control and nothing else.  This is incorrect.  We have been in frequent contact with Paul and Fred for the past 3 years and we have intentionally not touched the aliens in the hope that one day Paul and Fred would be able to continue the Ur-Quan story line either with us or on their own.

The point being, we have chosen not to use the original aliens and story out of respect to Paul and Fred, not because we didn't have the right to use them.  The previous publisher, Atari/Accolade chose to make a Star Control game (SC3) without Paul and Fred with their own version of the post-SC2 story and you know how that turned out.  We aren't willing to do that.

That said, we are evaluating having the Star Control 2 ships in Origins Super-Melee as a future DLC (we may also have GalCiv and Sins ships as well as optional DLC ships). 

We may also eventually have an HD remake of Star Control 2 done with the Origins engine.  However, that really depends on what Paul and Fred decide to do.  It may make more sense to simply point people to The Ur-Quan Masters HD.

While we have a license to use that IP as we see fit, we really prefer that the Ur-Quan story line be presented in the way that Paul and Fred prefer.  After all, the only reason we're here at all is because of them. 

Understanding what Star Control means to us

There will continue to be people that feel that a game called Star Control that doesn't have the Spathi or Orz or Ur-Quan in it isn't really Star Control.  By contrast, our view is that for most people, the name Star Control conjures a game style that harkens back to Starflight, Apple Trek, etc. Games where you are exploring the universe, meeting aliens, having battles, and building up your ship -- your ship is your character really.

These opposing viewpoints are irreconcilable.  If and When Paul and Fred return to the Ur-Quan universe, there will be those that will consider only that "real" and everything else is not. 

By contrast, our goal with Star Control: Origins is to create a game that supports not just the Scryve universe but others as well.  That's why we didn't use the Drengin or the Sins of a Solar Empire races.  We want Origins to stand on its own and be a launching point to infinite living universes for people to play in.  We don't want people to finish Origins and then wait 2, 10 or ahem, 25 years for the next chapter ever again.

We will need your help

We will need folks who believe in what we're doing here to speak up when they see people post either misinformation or try to make the "Star Control = Spathi" argument. 

We want to make a game that is a gateway for not just us to tell our stories but for everyone who has a passion for science fiction and wants to share their adventure with others.

It can certainly be argued that the easier path would have simply done a reboot with the original aliens with a new or modified story and that I made a terrible mistake not letting Stardock do just that.  But that would have been, imo, a "dick move".  Paul and Fred made it clear they didn't want that and that they hoped to return to that timeline someday.  

Paul and Fred are why I make games in the first place. So it was not a difficult choice to respect their wishes.  It may have not been a smart business move but it was the right move.

If you have any questions, please ask below.

 

16,183 views 49 replies
Reply #1 Top

Since this is under NDA, what are allowed to tell people outside the Founders' program? Can we mention that legally Stardock owns the rights to the lore? Or that Paul and Fred are payed a royalty for the classic SC games? Mention that you have had talks with Paul and Fred? That last one might get them in trouble with Activision.

Reply #2 Top

That’s a good point.

It would not be helpful to discuss their level of involvement.

But yes, it can be said that Stardock has rights to use the aliens but chose not to because Paul and Fred have stated they intend to return to the Ur-Quan timeline and do a proper sc2 sequel someday even if it is a side thing they do.

Reply #3 Top

I am hoping that Stardock can "port"/remake Star Control 2 into the SCO engine.  While UQM HD is neat, it's still not quite the same thing as a modernized SC2.

 

I'm sure players will eventually, regardless, but... I always prefer "official" DLC over mods.

Reply #4 Top

Founders are going to be key in helping to inform other gamers what the new Star Control really is. Especially when it comes to those older gamers who are familiar with UQM. On the other hand having a brand new universe to explore should make it easier to introduce Star Control to a new generation. I just hope we can avoid any overreactions.

Reply #5 Top

I really don't think it's as big an issue as we're making it out to be. Promote the new Star Control as having "An all-new sector of the galaxy, with a crazy, diverse cast of new aliens and all the problems they present - like the cuddly Mowlings who are in a tight spot, the Mu'Kay searching for a habitable water-world and the ominous, dying galactic empire of the Scryve!"

I see it more as a Grand Theft Auto situation - you don't get to play Tommy Vercetti in every game, guys. Divinity:Original Sin 2? Everyone is dead from the first one. It's a thousand years later. Shadow of Mordor? People would probably be happy to ditch the boring, cliche Talion and his stick-in-the-mud celestial buddy Celebrimbor. What about Assassin's Creed? You're a new character in every single game. Diablo was the same way. There's hardly a game out there that doesn't bring in a new cast each game, except maybe... what? Mario? Starcraft? Those games are more hindered by their sticking-religiously to the same exact heroes and villains in every single game ever, forever.

I loved Star Control aliens. They're the best, most diverse cast of characters a game has ever had, and they're very close to my heart........ But that doesn't mean I want to meet the Spathi again. 90% of the fun was figuring out that the Spathi were cowards, why the VUX hated us humans so much, what happened to all the Shofixti, delving the depths of a Mycon mind, what made the Utwig so depressed, and meeting the Syreen for the first time. The fun was in the discovery of those things. You can't discover them AGAIN. I already know about them! Give me new, interesting things to discover about these new guys. Unexpected things. Weird things. Vengeful things. Things that hurt my heart. And I'll love them just the same.

By the time I got around to the 4th Mass Effect game, I said to myself, "JEEZ, the blue chicks AGAIN?!? Branch out a bit, ffs!"

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Reply #6 Top

^ Be honest, that wasn't your initial reaction when you saw "Stardock - Star Control - all new" the first time.

Reply #7 Top

Quoting Hunam_, reply 6

^ Be honest, that wasn't your initial reaction when you saw "Stardock - Star Control - all new" the first time.

Human, you are correct in that. However, I have spent a lot of time over 25 years dreaming up how to recapture the magic of SCII. I wish so BAD that I could experience that game for the first time, as a grown-up. To experience that tale, that enthralling mix of action and adventure for the FIRST time, again.

And as I was thinking, I tried to come up with ways to meet the spathi or urquan and cause it to give me all the feels it did when I met them the FIRST time. Some way to recreate that feeling of discovery. Some way to make it feel fresh. And there was none. I already knew the spathi. I already knew the shofixti were in Delta gorno. I already know the Kohr-Ah win. I can't go back to not knowing. 

So it inevitably led my thinking process to - SCII races meeting incredible NEW races. But the best part of that wouldn't be seeing the spathi again. It'd be meeting the NEW guys and the intricate stories the NEW aliens would weave!

And SC3 happened, and showed me the folly in that way of thinking. Sure the new races were cool, but NOT ONE INTERESTING THING HAPPENED with the old races of SCII. 

There would be no new discoveries to be made about the old races. But I still had a thought as I played SC3.... I really want to know what happened to the Androsynth. I wanted to know what happened to the precursors, too.

SC3 dashed that hope as well. It made me realize the imaginary Fates of the Androsynth and precursors I'd created in my head was SO MUCH BETTER than what the designers came up with, I'd rather leave them to my imagination.

Which brings us to present-day. And why I'm so happy to be meeting these new races, rather than re-experiencing the old ones 

Reply #8 Top

Thanks for the info, Brad!  Next month is the second anniversary of me waiting and hoping for that beta key and SUPER MELEE!  All I can say is, "About time!"  *With nothing but love*

Reply #9 Top

Bear in mind, for DLC and such, we are open to pretty much anything.

We are looking at having a DLC for all the shiips from SC1, SC2, SC3 which all founders would get.

As well as a DLC that lets you travel to the Ur-quan universe where you would replay Star Control 2 if you wanted.

Where we draw the line is on the story and using the aliens in ways that they haven't done before (beyond a possible cameo or two where it makes sense).

Reply #10 Top

can we say that the price will be lower AND that your DLC plans will rely on feedback from everybody once it exits EA?  I mean I probably could say that based on gal civ III, you probably will be asking for feedback from everybody regarding what DLC to make.  Price is a sticking point with someone I want to talk to and have given as much info as I could without breaking NDA.  Do you have the source code for the voiced copies of Star Control II?  I mean when people think of the fan remaster they think of it with voices.  If you can add that in as DLC, improving on the ur-quan masters version, (even with a disclaimer the voices are not remastered) it might sell units.  Star Control II DLC I could see going 1 of 2 ways: voiced way with the orginial/remastered voices or the PC way which wasn't voiced over.

Reply #11 Top

Something occurred to me. You are planning on selling Star Control 1/2 under the name Star Control: The Ur-Quan Masters, this might cause confusion and people would assume it is the fan made remake. I propose the name be changed to something like Star Control: The Ur-Quan Chronicles or Star Control: Famous Battles of the Ur-Quan Conflict, as a homage to Star Control 1's title. If it is not too late to do this.

Reply #12 Top

Quoting Rhonin_the_wizard, reply 11

Something occurred to me. You are planning on selling Star Control 1/2 under the name Star Control: The Ur-Quan Masters, this might cause confusion and people would assume it is the fan made remake. I propose the name be changed to something like Star Control: The Ur-Quan Chronicles or Star Control: Famous Battles of the Ur-Quan Conflict, as a homage to Star Control 1's title. If it is not too late to do this.

I have to agree on the name part.  people would confuse you with selling the remake and probably bring it up in forum posts (maybe contacting the fan remake team to notify them someone is selling their release) if you say that.  What it says NOW on GOG.com is simple to understand: the three that are up are the Star Control series

Reply #13 Top

Understand that in the description of the Star Control products we are going to explain they are Star Control 1/2 and Star Control 3.

We will also update the GOG stuff as well.

 

Reply #14 Top

Quoting Frogboy, reply 13

Understand that in the description of the Star Control products we are going to explain they are Star Control 1/2 and Star Control 3.

We will also update the GOG stuff as well.

I think you are are overestimating the reading comprehension of the average Steam/GoG user. There are a lot of people who do not read the descriptions of games.

Reply #15 Top

Quoting Rhonin_the_wizard, reply 14

I think you are are overestimating the reading comprehension of the average Steam/GoG user. There are a lot of people who do not read the descriptions of games.

People will probably be saying Stardock are trying to hide the reality of the game in the description, honestly. :(O I hadn't considered the naming issue, but I have to admit that it exists.

Reply #16 Top

Only the hard core fans will care and they are the ones who will understand the most.

The reason we did this was to pave the way for Paul and Fred's announcement: https://dogarandkazon.squarespace.com/

We want to make sure that people know that Star Control 3 isn't part of their canon universe.  It's less about confusing Star Control: Origins players and more about making it easier for Paul and Fred's endeavor.

 

Reply #17 Top

In my experience hard core fans are usually the least understanding people.

The problem is not the name for SC3, the problem is the name for the SC1&2 bundle. If someone were to google Ur-Quan Masters this is what they would get. So their first thought would be that you are selling a fan made game. Just use Star Control: The Ur-Quan Conflict or something.

But, hey, you're the boss do what you think is best, but don't say you haven't been forewarned.

 

Reply #18 Top

Maybe you could put Star Control III on Mars before your story begins... solve everybody's problems all at the same time!

 

Reply #19 Top

The fact that you respected the author's wishes says a lot about Stardock and company. Look, I have faith that you'll craft an interesting world. You did it certainly with Elemental/Legendary and Sins for a Solar Empire. I know that SfaSE did have a story perse but it's what was not said that is interesting too. I'd be remiss to ignore GalCiv3.

I'd rather you left the Star Control 1 and 2 story alone and let them tell their story for sure. You're doing that and kudos for it.

I would be interested in a DLC that let's me play the old game in the Origins system though. That's like playing an epic mod of a great game.

Regardless, I have confidence that what you're making will be interesting and fun. I was sorely disappointed that Sorcerer King didn't do better because I really liked that game. I really want this to succeed.

 

Reply #20 Top

Quoting Frogboy, reply 2

Paul and Fred have stated they intend to return to the Ur-Quan timeline and do a proper sc2 sequel someday even if it is a side thing they do.

Prophetic words there, Brad. How long did you know about their announcement yesterday beforehand?

And if it's not too personal, how do you/Stardock feel about it? I mean, I'm sure that like the rest of us you're excited about a true SC2 sequel, but it does kind of take the wind out of SCO's sails at least a little bit...?

Reply #21 Top

I think they can compliment and feed off of each other, especially since they all seem to have a good relationship with each other.

 

Reply #22 Top

Quoting bleybourne, reply 20


Quoting Frogboy,

Paul and Fred have stated they intend to return to the Ur-Quan timeline and do a proper sc2 sequel someday even if it is a side thing they do.



Prophetic words there, Brad. How long did you know about their announcement yesterday beforehand?

And if it's not too personal, how do you/Stardock feel about it? I mean, I'm sure that like the rest of us you're excited about a true SC2 sequel, but it does kind of take the wind out of SCO's sails at least a little bit...?

I’ve known for awhile but didn’t know the exact date they’d get approval to announce so I had to take care with what I wrote. ;)

Personally, it solves a huge PR issue for us. It’s pretty much the ideal situation. My only wish is that we can coordinate final release dates but my understanding is that there can be no further collusion.

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Reply #23 Top

Hi Brad,

 

Sorry to be a stick in the mud...

 

But, how can Fred and Paul make another SC outside of Stardock, if Stardock owns the rights?

Isn't it like you making another GalCiv with Blizzard (for example)?

 

Also, SCO is nearly ready, while they only announced their game two days ago, why would you need to coordinate release dates?

Do Fred and Paul intend to release their game in Q1/18 as well?

 

Can you please clarify?

 

Thanks!

Reply #24 Top

Quoting johnyklatchian, reply 23

But, how can Fred and Paul make another SC outside of Stardock, if Stardock owns the rights?

If I understood correctly, Stardock had exclusive rights to the IP, and waived the license's exclusivity for the UQM universe thus allowing Fred & Paul to do something with the universe themselves. Previously, Stardock could have gone after them legally, had they chosen to do so (not that it would have been the case, likely). Now the license is no longer exclusive to Stardock.

Feel free to correct me as I am in no way an expert on IP laws.

Reply #25 Top

Quoting johnyklatchian, reply 23

Hi Brad,

 

Sorry to be a stick in the mud...

 

But, how can Fred and Paul make another SC outside of Stardock, if Stardock owns the rights?

Isn't it like you making another GalCiv with Blizzard (for example)?

 

Also, SCO is nearly ready, while they only announced their game two days ago, why would you need to coordinate release dates?

Do Fred and Paul intend to release their game in Q1/18 as well?

 

Can you please clarify?

 

Thanks!

 

'Cause Stardock is a nice guy. :smitten: