Make planet maps wrap side to side

Displaying the surface of a globe as a rectangular map is admittedly grossly distorting.  IMO something less distorting like Winkel tripel projection is probably not worth it.   But most distortion occurs near the poles, making wrapping there impossible. 

Yet whatever the projection, the side (longitudinal) edges are both relatively un-distorted and supposedly contiguous!  There's no reason that the sides shouldn't wrap for adjacency.  A hex at the upper right edge should be adjacent to a hex at the upper left edge (not over the pole, but side to side). 

 

BTW, planets are different sizes.  Might there be value in making their maps different densities?

 

11,538 views 7 replies
Reply #1 Top

"There's no reason that the sides shouldn't wrap for adjacency."

There is no reason that they need to either at this time IMO, since you don't control legion movement.  If Stardock, sometime down the road wants to make planet warfare with actual infantry, tanks, etc,  that you manually move, then wrap around would be nice.  Star General had hexagonal space and planet warfare over twenty years ago,  so its definitely doable.

Reply #2 Top

this is a symbolic representation for strategic purpose.  I'd hate to have to pay attention to wrap-around.  There is plenty else to pay attention to.

 

Reply #3 Top

If Stardock held a meeting and put up on the wall a spreadsheet of all the things they needed to do, and prioritized them, I don't think this would make the cut. 

Reply #4 Top

Me neither.  But it would make me happy if it did.

 

Reply #5 Top

I've  suggested they go one better several times already.

 A globe representation with hex tiles that can be rotated like models in the ship designer for  improvement placement would be  much more immersive, interesting, and worthy of a sequel to GC2.  The existing map presentation reeks "reboot".

The problem is it's a suggestion for beta, and the game is well past that.

Reply #6 Top

How would you overlay a hex grid on a globe?

Reply #7 Top

Make it not flat.  Of course, the hexes would not be the same size, but they don't need to be.

My own self, I think a globe is over the top, especially if it had to rotate - or be rotated.  But it is an interesting idea.  I'd like to see an implementation to confirm my doubts.