Venturebeat Interviews Stardock's VP of Entertainment Derek Paxton about Vulkan API
https://venturebeat.com/2017/09/04/why-stardock-wanted-to-show-up-early-to-the-vulkan-graphics-api-party/
from
Stardock.net Forums
“In 2012, Stardock was at a point where we wanted to make games that couldn’t be made with current engines,” Ashes of the Singularity designer Derek Paxton told GamesBeat. “When I first came to Stardock, I said, ‘Hey, listen, let’s quit making a game engine and concentrate on making games. We’re a small company. We don’t have a huge staff. Let’s focus on the part that we’re really passionate about. Let’s make the games.’ [CEO and founder] Brad Wardell said, ‘good luck, go find that engine.'”
Read the rest of the interview here.