Legendary Space Beasts

I've always enjoyed games that had a huge variety of enemies to kill.  This would probably be one of those unreasonable or unrealistic ideas but this is just something I'd like to see in SC:O

I'd like to see a random monster appear in some star systems, something like Master of Orion where you'd have a space eel, dragon or some kind of active derelict precursor defense platform that guards the system.

I'm assuming there's already going to be a large variety of different planetary aliens to kill with your planet lander so I think it would add a little bit more fun if you randomly encounter a scaled up version of those aliens in space.  A legendary beast that protects the star system! 

What are your thoughts on this? 

50,342 views 10 replies
Reply #1 Top

SC2 had one such beast during the General ZEX quest.

It was cool to encounter but mechanically it was horrible (generally speaking, lander combat in SC2 was horrible).

If lander combat is satisfying in SC:O, yes, it would be nice to see some "bosses" occasionally on planets. But I don't want crappy gameplay expanded. I realize this isn't what you're talking about, but I think what you're talking about is a huge scope creep.

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Reply #2 Top

Stellaris does this, as well, with incredible effect.

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Reply #3 Top

I think he means in space, not planetside. Things like space worms/whales etc.

 

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Reply #4 Top

@Vol - Stellaris does that. They have multiple MULTIPLE space-born organic entities that travel space only, never planetside. Giant Amoebas bigger than planets that go to different systems to soak up the sun's energy. Sentient crystals floating through space. A giant void dragon in space near a very prosperous planet. Living beings that somehow survive the vacuum of space. Very cool ideas, full of wonder, and would be perfect for Star Control... kinda like the Greegrox.

Reply #5 Top

I really like this idea.

I wonder, shouldn't we really stop using the term "scope creep" as founders?
What are we, StarDock's CFOs ?

We should raise things we believe will make this a better game. Shoot them down more in terms of gameplay rather than game dev planning, which we don't really have the inside insight to know anything about. Brad kept saying SC:O has to succeed, has to be awesome. Our job is to say "This is awesome" / "This is crap", and not "This will cost 1m, the other will cost 2m".

some food for thought perhaps.

 

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Reply #6 Top

Quoting Ishaan0001, reply 5

I really like this idea.

I wonder, shouldn't we really stop using the term "scope creep" as founders?
What are we, StarDock's CFOs ?

We should raise things we believe will make this a better game. Shoot them down more in terms of gameplay rather than game dev planning, which we don't really have the inside insight to know anything about. Brad kept saying SC:O has to succeed, has to be awesome. Our job is to say "This is awesome" / "This is crap", and not "This will cost 1m, the other will cost 2m".

some food for thought perhaps.

It's true - we're not in charge, and definitely not managing their budget.

-However. 

Frogboy HAS talked about scope creep before, so it IS a thing with this $5million budgeted game. 

And I think our use of scope creep has to do with the fact that we all REALLY want them to nail the STAR CONTROL experience, specifically. We want them to get THAT part right. First. I mean, really nail it. Anything extraneous will be great, but only once they truly capture the look and feel of our baby, Star Control. Does that make sense? We don't want them to get distracted, or run out of budget before REALLY, truly making a game of the Star Control nature.

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Reply #7 Top

Have I mentioned my seething hatred of random events in a game like this?

Reply #8 Top

I vote for The Creature That Ate Sheboygan III.  I already put the planet in the game, so all they need now is the monster and a really funny story to go with it.  Haha!

 

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Reply #9 Top

;O well, more weird aliens the better for me, i don't care how it integrates in the gameplay 

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Reply #10 Top

Quoting cuorebrave, reply 4

@Vol - Stellaris does that. They have multiple MULTIPLE space-born organic entities that travel space only, never planetside. Giant Amoebas bigger than planets that go to different systems to soak up the sun's energy. Sentient crystals floating through space. A giant void dragon in space near a very prosperous planet. Living beings that somehow survive the vacuum of space. Very cool ideas, full of wonder, and would be perfect for Star Control... kinda like the Greegrox.

GalCiv has had this sort of thing since the start as well. ;)