Questions about the SCO Engine that have likely been answered.

Greetings folks. I had wrote a bit over on Discord and realized that it should be posted here. I have some questions about the engine itself which is running SCO. 

To my knowledge Gal Civ III was a custom engine that is now optimized (very very well) to utilize multi thread cpu's with really no limit on the number of threads it will use if you give it to the game. Ai determinations and many processes have now been off loaded onto its own thread. I daresay that thanks to the CEO of stardock, this has to be the first of its kind game engine. This simply a continuation of the excellent engines for the series that preceded it (Gal Civ I and II). 

With that said I have not heard much about the engine for SCO. I do not know if its proprietary or if its  stand-alone with developer modifications. My own thought is that all of the work and genius that went into the recent Gal Civ III cpu and work optimizations will also be done by Frog in this engine. 

Will SCO support multi monitor use? My intent was to game on one monitor and do work on another.

Will SCO fully utilize the newer cpus just now entering the market? (I am looking at you I9 with 12 cores/24 threads). 

Will SCO support multi gpu/video cards such as has been seen with Ashes? 

If your system has lots of memory will SCO use it optimally?

Will SCO support the newer resolutions coming out as standard for most gamers (1440p) or 4K or even 5K? Yes I am considering playing SCO on a new 80" 5K tv, but likely not. 

This is all engine questions and I am pretty sure a game built on a solid engine can and will be the foundation for solid game-play (I have absolute faith in Stardock). 

21,088 views 3 replies
Reply #1 Top

Origins uses the same engine as Ashes of the Singularity, Nitrous.

Reply #2 Top

Rhonin, thank you for the update. I will troll the ashes board for information. 

Reply #3 Top

 

It uses the Oxide engine so I can speak only with regards to the game that use it which is Ashes


Will SCO support multi monitor use? My intent was to game on one monitor and do work on another.

No problems doing this with Ashes

Will SCO fully utilize the newer cpus just now entering the market? (I am looking at you I9 with 12 cores/24 threads).

I mean I guess that depends on what the real issue is. I don't see SCO really being CPU limited. Games like Ashes push the CPU simply because its trying to feed the GPU information. GalCiv3 needs it for its AI where in the latest update its pushing 'ludicrious' sized maps with hundreds of AI opponents. 

SCO isn't really pushing the CPU that hard. Its not a 4x strategy game. So I don't see why it needs to really push the CPU cores that hard. 

Will SCO support multi gpu/video cards such as has been seen with Ashes?

Given its built on the same engine its likely. Though tbh its kinda fussy in general. 

If your system has lots of memory will SCO use it optimally?

That's not really an engine thing though. I mean its a 64-bit game probably so yes it will use you memory. 

Will SCO support the newer resolutions coming out as standard for most gamers (1440p) or 4K or even 5K? Yes I am considering playing SCO on a new 80" 5K tv, but likely not.

That has little to do with the underlying engine, but with the UI system. Ashes runs on 4K monitors fine though.

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