Questions about the SCO Engine that have likely been answered.
Greetings folks. I had wrote a bit over on Discord and realized that it should be posted here. I have some questions about the engine itself which is running SCO.
To my knowledge Gal Civ III was a custom engine that is now optimized (very very well) to utilize multi thread cpu's with really no limit on the number of threads it will use if you give it to the game. Ai determinations and many processes have now been off loaded onto its own thread. I daresay that thanks to the CEO of stardock, this has to be the first of its kind game engine. This simply a continuation of the excellent engines for the series that preceded it (Gal Civ I and II).
With that said I have not heard much about the engine for SCO. I do not know if its proprietary or if its stand-alone with developer modifications. My own thought is that all of the work and genius that went into the recent Gal Civ III cpu and work optimizations will also be done by Frog in this engine.
Will SCO support multi monitor use? My intent was to game on one monitor and do work on another.
Will SCO fully utilize the newer cpus just now entering the market? (I am looking at you I9 with 12 cores/24 threads).
Will SCO support multi gpu/video cards such as has been seen with Ashes?
If your system has lots of memory will SCO use it optimally?
Will SCO support the newer resolutions coming out as standard for most gamers (1440p) or 4K or even 5K? Yes I am considering playing SCO on a new 80" 5K tv, but likely not.
This is all engine questions and I am pretty sure a game built on a solid engine can and will be the foundation for solid game-play (I have absolute faith in Stardock).