TheSoloDriver TheSoloDriver

Day one Crusade bugs (post them if ya got them)

Day one Crusade bugs (post them if ya got them)

Maybe should have let us have our beta testing >.>

Well I'll start this. So far I've noticed the following bugs. (others feel free to add)

1. When making a custom race the "Warrior" trait is listed 2 times
2. Set my habitabel planet option to rare (as well as extreme) and there are planets everywhere to colonize.

468,805 views 190 replies
Reply #26 Top

Found 2 so far...

1.) while trading with the terrans, occassionally I can play around with the credits, and the approval bar will swing all the way in my favor and stay there, allowing me to modify the trade where they give me everything for essentially free (10 credits)

2.) Drengin declared war on me. I go to assault drengin starbase, starbase invisible.

Reply #27 Top

-In the Strengths and Weaknesses section of the Torians' startup screen, they are described as being able to deal with mercenaries even though the Torians no longer have the Discreet ability in Crusade.

 

-When editing the startup screen text for custom races in the Civilization Builder, it does not seem that we are given the ability to scroll when the text becomes too long to fit in the window.

 

-The Productive racial attribute is still described by the game as modifying how quickly planetary improvements are build even though it now (in Crusade) modifies "All Construction".

Reply #28 Top

Found one!

 

Stellar Folding -- I have not unlocked it, and I'm around 15 turns into a game. 

 

Here.

 

EDIT* Or, does this have something to do with the time traveler trait? Some of the descriptions aren't as descriptive as I would like.

Reply #29 Top

 Keep setting to "Insane" galaxy size, but it's coming up as a much smaller map.  I'm only using the game-included Majors and set stars to "Rare".   Does the game automatically shrink the map size for certain settings?

Reply #30 Top

Quoting Ash_Paradox, reply 24

Would it not be possible to replace the custom ship appearnace with a generic one for the player who doesn't have the custom civ? (So, the only one who sees the custom-looking ship is the 'owner', with everyone else just seeing a generic-looking ship which has all the same abilities, properties and attributes of the custom ship)?

 

I'm surprised that wouldn't already be the case, after what happened with the many penis-monsters in Spore! XD


This^^^

While it would take some of the fun away I think in MP having the game assign a simple racial ship design to each race and then one of like 5 or six  Human Player styles for the Human opponents would be better than having to send the unique ship designs through the sync.

 

 

Reply #31 Top

I created a custom race and set Terran as the default style. Yet my tech tree is definitely not Terran. Some examples include: Hives, Novel Harvesting, Krynniac Jihad, Krynniac Path, Etc.

Did I do something wrong during set up? Or is this a bug? Does anyone else have this problem?

Reply #32 Top

Auto-Upgrade -> Do not auto upgrade till planet is full.

 

When you check this and then close the window it seems to auto-upgrade anything it can. Not sure if it continues to do that or just on close of popup.

Reply #33 Top

Quoting aariq, reply 32

I created a custom race and set Terran as the default style. Yet my tech tree is definitely not Terran. Some examples include: Hives, Novel Harvesting, Krynniac Jihad, Krynniac Path, Etc.

Did I do something wrong during set up? Or is this a bug? Does anyone else have this problem?

The tech tree is now generated based on the faction's traits and abilities.  If you picked Terran "style" I think that was referring to ship style.  There are no more fixed racial tech trees.

Reply #34 Top

Quoting Publius, reply 34


Quoting aariq,

I created a custom race and set Terran as the default style. Yet my tech tree is definitely not Terran. Some examples include: Hives, Novel Harvesting, Krynniac Jihad, Krynniac Path, Etc.

Did I do something wrong during set up? Or is this a bug? Does anyone else have this problem?



The tech tree is now generated based on the faction's traits and abilities.  If you picked Terran "style" I think that was referring to ship style.  There are no more fixed racial tech trees.

 

Is there a breakdown of what affects which traits?

Reply #35 Top

Quoting aariq, reply 35


Quoting Publius of NV,






Quoting aariq,



I created a custom race and set Terran as the default style. Yet my tech tree is definitely not Terran. Some examples include: Hives, Novel Harvesting, Krynniac Jihad, Krynniac Path, Etc.

Did I do something wrong during set up? Or is this a bug? Does anyone else have this problem?



The tech tree is now generated based on the faction's traits and abilities.  If you picked Terran "style" I think that was referring to ship style.  There are no more fixed racial tech trees.



 

Is there a breakdown of what affects which traits?

Not yet that I know of.  That would be a good project for the wiki.

Reply #36 Top

Traits are showing up in the civilisation builder twice. I consistently get vigilant and warriors twice. If you select the duplicate (the second one, further down the list as far as I can tell) and save, the race will save fine but upon selecting the race it will be illegal because it will have that trait selected twice (thus 3 of 2 traits point spent).

Reply #37 Top

Minor civilizations "refuse to speak with me" no matter what. Are they just not implemented yet?

Auto-surveyors don't pop up the reward window when they find an anomaly

Reply #38 Top

Quoting harmonic42, reply 38

Minor civilizations "refuse to speak with me" no matter what. Are they just not implemented yet?

Auto-surveyors don't pop up the reward window when they find an anomaly

Minor civs were deliberately nerfed in Crusade, Brad said that he wanted them to be only "speedbumps" for the player.  All you can do is to send them freighters and invade them.

Anomaly pop-ups appear when you manually send a surveyor to one.  If on auto-survey, you see what they found in the notifications window instead.  

Reply #39 Top

Quoting Astrobia, reply 37

Traits are showing up in the civilisation builder twice. I consistently get vigilant and warriors twice. If you select the duplicate (the second one, further down the list as far as I can tell) and save, the race will save fine but upon selecting the race it will be illegal because it will have that trait selected twice (thus 3 of 2 traits point spent).

Already fixed, internally.  Whatever that means.

BTW these are abilities not traits.  A trait is like organized or dense, where you can have a bonus or penalty.  I had to double check to make sure I used the right one for two very similar terms.

Reply #40 Top

1. The upgrade to the first (human) Cultural building has the same bonus as the starting one (both 20% increased influence).  Perhaps the starting one is supposed to be 10% like before?

2. (Maybe intentional): constructors are no longer needed to upgrade starbases.  You just need to be able to cover the cost of the upgrade.

3. (Maybe intentional): several research costs for shrinking items are much more than their parallel choices (e.g. 12 turns vs. 5 turns).

4. Sometimes, uncovering a Capsule anomaly would claim that it helped research by an unspecified amount (i.e. in the flavor text) and it would either do quite a bit or nothing at all.  

--------------

Not a bug, but an observation: knowing what resources are going to get consumed by things like ship building or (yikes!) auto-upgrading buildings is really not obvious and I find I've become very conservative with them because I can't tell what I need or when very easily.  

 Overall: interesting (and currently fun) direction for the game.  Happy to see how this settles out.

Reply #41 Top

Quoting Olvenskol, reply 41

1. The upgrade to the first (human) Cultural building has the same bonus as the starting one (both 20% increased influence).  Perhaps the starting one is supposed to be 10% like before?

2. (Maybe intentional): constructors are no longer needed to upgrade starbases.  You just need to be able to cover the cost of the upgrade.

3. (Maybe intentional): several research costs for shrinking items are much more than their parallel choices (e.g. 12 turns vs. 5 turns).

4. Sometimes, uncovering a Capsule anomaly would claim that it helped research by an unspecified amount (i.e. in the flavor text) and it would either do quite a bit or nothing at all.  

--------------

Not a bug, but an observation: knowing what resources are going to get consumed by things like ship building or (yikes!) auto-upgrading buildings is really not obvious and I find I've become very conservative with them because I can't tell what I need or when very easily.  

 Overall: interesting (and currently fun) direction for the game.  Happy to see how this settles out.

1. Reported during beta, not fixed yet.

2. Intentional, meant to reduce constructor micromanagement.

3. If you're talking about the first level beam and kinetic miniaturization specializations, it's a bug that has not yet been fixed.  If it really really bugs you, see here.

4. Yes, the anomalies that say research increased by "leaps and bounds" seems to be a somewhat random amount.

Reply #42 Top

Thanks!

Reply #43 Top

disregard 

Reply #44 Top

Quoting SirWinstonEU, reply 20

Hired a mercenary "The Ysengard" in turn 2. One of the the abilities is "Earns 100 credits per anomaly Surveyed".  But surveying anomalies just gives me a +25 Treasury.
WAD Frogboy said as much in the Discord discussions, It is however a incorrect tooltip.

Reply #45 Top

Two issues:

  1. In ship design (in game) I get a "trade resource" which overlays/blocks the ships detail box (right side).
  2. protecting Citizen transports. I can't seem to create a fleet when I move a ship over/onto a citizen, thus how do we protect them?
Reply #46 Top

Trading can definitely go wonky.  In one early game offer, I wanted to lower the credits they asked for.  I ended up offering zero, taking away one of the items they offered and from then on I had a free pass:

For Interstellar Diplomacy, I got all of their credits (over 12k when I had 2k), a starbase and three signficant technologies and I hadn't gotten the bar to budge from 100% in their favor.  I think I could have asked for all their stuff entirely.

 

Reply #47 Top

Quoting courtneyme109, reply 9

The build your civilization screen has issues - like being unable to change your factions logo. Screen size is fine everywhere else.

Luceo Non Uro

 

I just changed my faction's logo using the "edit" button.  What isn't working on your end?

https://www.screencast.com/t/AGgyUf65M2

Reply #48 Top

Quoting TheFunMachine, reply 29

Found one!

Stellar Folding -- I have not unlocked it, and I'm around 15 turns into a game. 

Here.

EDIT* Or, does this have something to do with the time traveler trait? Some of the descriptions aren't as descriptive as I would like.

]

Yes that's because of the  time traveler trait

Reply #49 Top

Quoting aariq, reply 31

I created a custom race and set Terran as the default style. Yet my tech tree is definitely not Terran. Some examples include: Hives, Novel Harvesting, Krynniac Jihad, Krynniac Path, Etc.

Did I do something wrong during set up? Or is this a bug? Does anyone else have this problem?

Techs are determined by your civ's traits alone.

Reply #50 Top

Quoting gypsy2299, reply 44


Quoting SirWinstonEU,

Hired a mercenary "The Ysengard" in turn 2. One of the the abilities is "Earns 100 credits per anomaly Surveyed".  But surveying anomalies just gives me a +25 Treasury.

WAD Frogboy said as much in the Discord discussions, It is however a incorrect tooltip.

A lot of tooltips and flavor text are incorrect and misleading. It is one of the thing that they should iron out before launch Crusade. How disappointed.