sova question

Hey dudes,

Sova lvl 6 ability doesnt affect the rate of construction when building a new sb in friendly or enemy gravity well even tho the ability says it give 250% bufff to structure build rate. why the hell...

and

splinter warheads for tec rebels doesn't affect sova missile turrets. why the hell not??

thank you for check this out please share your thoughts

25,653 views 4 replies
Reply #1 Top

I can give you the technical explanation, but why is a bit less exact.

 

The structure build rate increase doesn't impact starbases because they aren't a planet module, which is what the entity modifier is for.  There were no starbases when it was made, and it wasn't modified to account for them when they were added.

 

The missile turrets are.  The damage per second listing, without them, shows less than after you gain the research.  The reason they aren't listed on the card like the rest of the assets, is they aren't one.

 

The technology screens are generated, they pull the frigates, structures, and fighters from the places they're listed, check their weapons, and generate those assets for the upgrade listing.  An ability spawned turret isn't one of them and would make the process massively more complex.

Reply #2 Top

Psy I  understand where youre coming from but a star base is a structure and the missile turrets shoot friggin missiles.

 

should be fixed.

Reply #3 Top

Quoting psychoak, reply 1

The technology screens are generated, they pull the frigates, structures, and fighters from the places they're listed, check their weapons, and generate those assets for the upgrade listing. An ability spawned turret isn't one of them and would make the process massively more complex.

I believe (though I may be mistaken) that adding them under the "frigateInfo" section in the player entity file would resolve this....they would of course have to go under the "NotOnPage" section, and would be similar to the Vasari nanite units in that regard...

Quoting N88B, reply 2

Psy I understand where youre coming from but a star base is a structure

This is more a balance question than a mechanical one, and therefore "a star base is a structure" is really irrelevant...that being said, there are several things in this game that affect structures but not SBs, so this is hardly the only distinction nor is it the most significant...

I would make the case that the TEC actually have the strongest line of capital ships, and are in the least need of a buff in that area...furthermore, this would create a significant synergy with Vasari SB rushes, and since there are very few (if any) interfaction synergies of this significance, I would be against this change for that reason alone....

Admittedly the Sova is rather lackluster in the current meta, but I don't think giving it a buff that almost singularly benefits a would-be Vasari ally is the best way to go about it...

Reply #4 Top

Quoting N88B, reply 2

I  understand where youre coming from but a star base is a structure

Only in the fact that they (mostly) don't move and have the same armor type. The game and the research trees treat them as very different things. None of the research in the game that buffs structures affects starbases and none of the starbase damage/HP upgrades affects structures. While buffing the Sova to affect Starbase construction rate would be interesting, I think the game is fairly consistent as treating them as separate things.