Follow-up on potent strategies from Season 1
It has been quite some time for me since I played Ashes. I lost interest after the Escalation expansion came out and I'm very happy that the devs are making an attempt to reunite communities. I'm in for that. Great Job! Let's read through some Ashes posts, do some testing and dive right back into it.
As I'm someone who came from Season 1, I'm pretty sure a lot has changed in the game. However, when scrolling through the forum, I still see the same QQ-crying as from Season 1:
- Substrate able to air rush the enemy so as an opponent you have to guess or simply blindly build air defense
This will either set you far behind because there is no air rush to be seen or will leave you with a bad taste in your mouth at the start of the game.
- PHC opener: 2 cap
1. Engineer: Build Extractors -> Factory (-> Sky Factory if so desired) -> Armory (boosting Factory and Armory for some time to get units out more quickly)
2. Engineer: Build Extractors -> Build Base Extractors -> Orbital Fabricator -> Quantum Relay
This provided me with a nice start to cap points in 2 directions with Orbitals and a medic on one side and my main army on the other and could easily outproduce and outcap players until reaching Legendary.
So how viable are these strategies to this date and how do you guys open your games now, if mine is (and most likely will be) obsolete?
DKTrue